Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)
ouch! Painful font size. Most high quality skin TMaps are 2000x2000 pixels or larger. This is much larger than the default maps and templates that came with Poser. You have to create it large to start with. Stretching a small map will make no difference -- you will just be expanding the same lo-rez details over a greater area.
The most realistic texture maps are made using digital photos of the skin of a real live model. You need a lot of photos of the various different bits of the same person from all different angles. Syyd Raven has a whole forum dedicated to the subject over at www.runtimedna.com. I'd start there. I know there are also some for-sale tutes on photo based texture making here in the marketplace.
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Pretty much any texture will look blocky in the preview window, prior to render. Does it still look blocky when you render?
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Attached Link: http://www31.brinkster.com/cgahran/Ivy.jpg
Hm... Well I'm using a gradient in PS6/7 for the texture (light green going to dark green) and it doesn't look as smooth as I thought it would be. It does look blocky after Rendering, but not that bad. Also, for the P4 female texture, when I make her eyebrows and lips, they **smear** when I load the texture on the figure. I have no idea how to stop this **smearing** from occuring. Any more thoughts? Oh one last thing (I promise!), how can you make the P4 female's eyelashes NOT thick or not real looking? So far I've seen no tutorial on fixing this. Maybe I really ought to get V2/V3... ps - Copy and paste the link, brinkster is a meanie about that now.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm trying to understand how to make high quality textures. I run Poser4 on a Mac with PhotoShop 6 and 7 (go me!). using the basic texture maps given to me on the CD makes bad quality textures. When I stretch the image, it gets bad as well. So how do you, good texture makers, do it? I've looked for tutorials on it, and they're not that great. Look in my gallery at Electric Grasslander, one of my attempts at doing a "good quality" texture. Not good huh? Oh and, how do you get such great body art on the textures (other than pasting it on) them? Thanks for any help you can give me! :)