Thu, Nov 14, 12:07 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 10:48 am)



Subject: selecting a poser prop in 3d max


greedo ( ) posted Thu, 19 June 2003 at 5:11 AM ยท edited Tue, 05 November 2024 at 4:44 AM

Greetings all. I'm having a problem with selecting a poser prop in 3d max. Basically in poser i have the character drinking a glass of water. However in 3d max i cant just select the glass of water. Does anybody have any suggestions. Thanks guys!


sabretalon ( ) posted Thu, 19 June 2003 at 5:18 AM

I am assuming that you exported them both out as one file? Max will therefore open the file as one object. 1 way you could do it is to have the model of your char only and export and then another of the glass and then you can import both items seperately. Don't know if there is a quicker way!


greedo ( ) posted Thu, 19 June 2003 at 5:48 AM

Hey sabretalon. Yes I thought of that way but the only problem is that the glass is linked to the poser hand. If i get rid of the character in poser the glass will dissappear with it.


sabretalon ( ) posted Thu, 19 June 2003 at 6:12 AM

Linked? or does it use the hand as a parent? If using the hand has a parent, click on the glass then object, set parent to none!


greedo ( ) posted Thu, 19 June 2003 at 8:06 AM

Hey sabretalon. It is parented. However if i change the parent to none i lose the animation in the glass


sabretalon ( ) posted Thu, 19 June 2003 at 8:20 AM

What exactly are you trying to do? From your original message I assumed you just wanted to bring an object over to 3d Max. Your last post suggests that you want to move animations as well. I am only guessing here, but do you want the character and the glass animated in 3d Max? "arm lifts drink to lips and spills fluid into mouth, arm lowers drink" I am not at home at the moment so I can not look into it but I am not sure that 3d Max is able to read poser animations (never tried so until I am at home I can not try it) I know you can export the frames but I do not know if 3d Max will read it as a animation or a series of objects? I would be inclined to ask the following; a) why are you taking it across to 3d Max b) do you know how to animate in 3d Max c) have you asked the same question in the 3d Max forum d) could the animation not be completed in poser


EsnRedshirt ( ) posted Thu, 19 June 2003 at 9:49 AM

Max can't read Poser 5 animations without a plug-in. In fact, attempting to export from P5 results in a seperate .obj file for every frame. I believe Poser 4 Pro Pack can export animations, but I don't have it, so I haven't played with it yet. You could always export without welding vertices and keeping polygon groups seperate, though that would also mean each individual body part on the human character is seperate. It wouldn't be tough to weld those vertices back together once in Max, though. Sorry I can't help more.


greedo ( ) posted Thu, 19 June 2003 at 9:49 AM

Hey sabretalon. Sorry to be annoying you and thanks for your help. Bacially I need my character to drink a glass of water over 70 frames. In poser I have a basic cylinder linked to the hand. I will then in max link the real model of the glass and water to the animation of the cylinder and hide the cylinder. Answers to the following questions: A: To get a really good render in brazil. B: Yes very much. I want to save myself the agony of rigging the character up. C: No but I will. D: I plan to use total poser animation fof this project. Thanks again.


sabretalon ( ) posted Thu, 19 June 2003 at 10:08 AM

You are not annoying me at all! I will not be able to answer your question in full due to not being at home as mentioned above. One question I did miss of though! What version of poser are you using? I will try when I get home to have a look into it. One thought though, try setting the hand to hold the glass as required in poser and animate, remove the glass but keep the hand pose. Try exporting the animation and open in 3d max (don't know if or how it can be done just yet, but if you are behind your machine now you maybe able to spot the right options)then import the glass object and modify for each frame as required. Like I say I will try and look when I get home.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.