Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
If somebody, or a group of somebodies, were to buy me a copy of that skeleton or persuade DAz to give me one, I'd happily set up an EasyPose add-on for it and post it as a free item. I suspect DAZ would be willing to host the add-on in their free stuff archive as well.
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
The millenium teeth have a dentures morph, so I just kinda fit it in the jaw, and postwork a little where you see any overlap. I used the same shader on both... actually, there is no texture mapping on the skeleton or the teeth in that image, its all Carrara procedural shaders :)So it fits right in colourwise.
They've done deals like that with me before. I haven't asked them about this one in particular. I hate nagging them, so I'm really just looking for a way to get somebody else to do that bit for me ;-)
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
It's nice to have the vertebrae pose individually but it's a pain posing them individually even if I start with a basic pose I want to adjust a bit. Is there an easy pose method for this skeleton where it works like arms and legs with IK on but for the vertebrae? I picked it up at its new much reduced price, then with my platinum club discount and my $30 voucher for buying Mimic 2 Pro it was under $12. ;-) Very nice skeleton except no real teeth, just a solid chunk of mesh you have to texture map. I've parented a skull with real teeth to the head and hid the original head, that works ok but I really need to do a dental replacement job on it.