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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 3:53 pm)



Subject: A grin for Judy (or any other P5 character for that matter)


Boni ( ) posted Tue, 29 July 2003 at 1:24 PM ยท edited Mon, 30 December 2024 at 8:33 AM

I've been asking around. The P5 figures can't grin as far as I can see. They closemouthed smile, they open-mouthed smile and laugh. But no grin showing upper teeth. Is there a trick around that. All the smile, open lips, etc. morphs throughout the transphorms don't seem to do it. Any help would be appreciated. Boni

Boni



"Be Hero to Yourself" -- Peter Tork


ronstuff ( ) posted Tue, 29 July 2003 at 8:43 PM

Haven't tried it, but in observing humans, I have noted that not everybody shows teeth when smiling. Maybe the P5 figures are modeled after such people instead of the toothy toothpaste model types. One thing I have done successfully, though is morphing the teeth to raise and lower them so that you can show a bit more teeth than the default values. Maybe somebody has a set of teeth morphs for judy that might work. I have always wished that model makers would make the teeth a separate object from the head so they can be morphed a bit easier because sometimes I want them to show and sometimes I don't.


gryffnn ( ) posted Tue, 29 July 2003 at 9:15 PM

file_69141.jpg

P5JudyMagic in my store here has lots of new morphs, including a couple grins and other expressions.


Little_Dragon ( ) posted Tue, 29 July 2003 at 9:16 PM

Haven't tried it, but in observing humans, I have noted that not everybody shows teeth when smiling.

Of course, some people have the opposite problem ....

http://freefall.purrsia.com/ff400/fv00354.htm

ronstuff, there's a quick tutorial here in the forum that describes using the grouping tool to morph specific parts of a mesh. You could apply this technique by creating a new group selected from the teeth material.

http://www.renderosity.com/messages.ez?Form.ShowMessage=1322689



ronstuff ( ) posted Tue, 29 July 2003 at 11:22 PM

LOL Little Dragon - now if Judy had teeth like that!! Thanks for the tute, and of course, that is the way I've always doen it with a few magnets, it's fairly simple. Just didn't want to frighten the newbie ;-) - I would still prefer to have the teeth object seperate from the head object so I could create teeth morphs in other programs without having to export the entire head. Magnets only go so far.


EricofSD ( ) posted Wed, 30 July 2003 at 12:06 AM

file_69142.jpg

Judy can't grin, she has no teeth.


Ariah ( ) posted Wed, 30 July 2003 at 6:51 AM

file_69143.jpg

I tried to make her grin slightly, but that's as far as I could get...

Mainly adding laughR & L, kiss R & L, MouthCorner out, a little bit of Phonemes, Open Mouth, Close... I didn't take notes, sorry.


Boni ( ) posted Wed, 30 July 2003 at 9:41 AM

Thank you so much. This really helps! Boni

Boni



"Be Hero to Yourself" -- Peter Tork


gryffnn ( ) posted Wed, 30 July 2003 at 9:44 PM

It is a bother to export the head and isolate the teeth, but that's one of the first things I do with a model. Then I can make morphs to move them separately in various directions (that's how Judy Magic grinds her teeth in the animated GIF above). Of course, you can also set a figure's teeth material to transparent, then add and fit DAZ's Millennium teeth. I got them when they were on intro sale, but never got around to trying them. They're built into V3 and I assume Michael 2 too.


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