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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: Eye adjustment with morph


Ghostofmacbeth ( ) posted Wed, 13 August 2003 at 7:29 PM · edited Tue, 21 January 2025 at 7:04 PM

Okay, I am doing a bunch of morphs for a certain character and I am trying to figure out how to make the eyes track automatically if possible. Maybe a little scaling but mostly x, y z trans. The best example is the alien morph in the V3 head set. I am kinda dense on the code hacking but I think it can be done. Any ideas or help? Just way out of my league with trying to figure it out (doesn't tke much wth code manipulation. Thanks



DraX ( ) posted Wed, 13 August 2003 at 7:50 PM

Attached Link: http://www.rbtwhiz.com

Hey Glen... read up a bit at Rob Whiseant's site on ERC. You're going to want to have the translation dials of the eyes affected by your morphs using ERC


LaurieA ( ) posted Thu, 14 August 2003 at 12:24 AM

Can't you do that with a pose file? Not being a smart-ass, just very, very interested (I may have this problem myself). :o) Laurie



Migal ( ) posted Thu, 14 August 2003 at 12:34 AM

Yes, it can be done with a pose file. The primary advantage of ERC is that no "undo" pose file is required and the head morph can be applied in degrees (0.2, 0.5, 1.1...) and the eyes will match if the ERC is done correctly.


Ghostofmacbeth ( ) posted Thu, 14 August 2003 at 9:10 AM

Migal is correct in the fact it takes partial morphs and it doesn't get offset by other poses etc. ... Now just to figure out how to do it LOL



DraX ( ) posted Thu, 14 August 2003 at 1:44 PM

Here's an example from the Barbarian Clothing I released last year... the straps for the daggers were translated on the X-axis dependant on the FBM "barbClothMuscular1" (they were afcted by more, but I stripped down this example.             translateX xTran             {                   name GetStringRes(1028,14)                   initValue 0                   hidden 0                   forceLimits 0                   min -100000                   max 100000                   trackingScale 0.001                   keys                   {                         static 0                         k 0 0                   }                   interpStyleLocked 0                   valueOpDeltaAdd                   Figure 1                   BODY:1                   barbClothMuscular1                   deltaAddDelta -0.002500             }


DraX ( ) posted Thu, 14 August 2003 at 1:48 PM

In the above example (here it is broken down): valueOpDeltaAdd tells Poser that this parameter is affected by another Figure 1 tells Poser to look for the parameter in Figure 1 (always use this one as the default) BODY:1 Tells Poser that the parameter is on the BODY:1 actor barbClothMuscular1 Tells Poser to get the values from barbClothMuscular1 deltaAddDelta -0.002500 Tells Poser that for every 1 on the parameters barbClothMuscular1, that this parameter (translateX xTran) has added to it -.002500


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