Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)
Attached Link: http://www.rbtwhiz.com
Hey Glen... read up a bit at Rob Whiseant's site on ERC. You're going to want to have the translation dials of the eyes affected by your morphs using ERCHere's an example from the Barbarian Clothing I released last year... the straps for the daggers were translated on the X-axis dependant on the FBM "barbClothMuscular1" (they were afcted by more, but I stripped down this example. translateX xTran { name GetStringRes(1028,14) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0 } interpStyleLocked 0 valueOpDeltaAdd Figure 1 BODY:1 barbClothMuscular1 deltaAddDelta -0.002500 }
In the above example (here it is broken down): valueOpDeltaAdd tells Poser that this parameter is affected by another Figure 1 tells Poser to look for the parameter in Figure 1 (always use this one as the default) BODY:1 Tells Poser that the parameter is on the BODY:1 actor barbClothMuscular1 Tells Poser to get the values from barbClothMuscular1 deltaAddDelta -0.002500 Tells Poser that for every 1 on the parameters barbClothMuscular1, that this parameter (translateX xTran) has added to it -.002500
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Okay, I am doing a bunch of morphs for a certain character and I am trying to figure out how to make the eyes track automatically if possible. Maybe a little scaling but mostly x, y z trans. The best example is the alien morph in the V3 head set. I am kinda dense on the code hacking but I think it can be done. Any ideas or help? Just way out of my league with trying to figure it out (doesn't tke much wth code manipulation. Thanks