Thu, Nov 14, 2:56 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)



Subject: How do I begin a hair texture?


ozgod ( ) posted Fri, 14 July 2000 at 6:36 AM · edited Thu, 25 July 2024 at 11:16 PM

Hi =) I'm somewhat new to Poser...And I'm curious as to how I even beginning makin a texture for a hair...I have my hair model...But now texture for it to use a template...Where do I even begin? Thanks, lol =)


LoboUK ( ) posted Fri, 14 July 2000 at 7:22 AM

Okay - first things first, make sure the hair model is saved as an OBJ file. Now go over to free stuff and download UVMapper - trust us, you'll love this programme. Import your hair_prop.OBJ into UVMapper (File|New Model), and it'll create a new texture tempalte for it. You might have to play around with various mapping modes to get the best result - basically if it looks like a mess of squiggles, you need a different mapping mode :) Once you're happy with the texture-template, save the hair-Prop.OBJ (preferably with a brand new name) and then save the texture template (use the same name as the OBJ file to make life easier). Very important: Save the model, then save the texture map before quitting UVMapper Start Poser and import the OBJ file you saved from UVMapper - this is your UVmapped object file. Scale and position it where it should be on the figure - see JAFO's post about parenting the hair to the neck if it's long hair - and save it to the hair library. Now you can paint on the template you saved out of UVMapper and apply that to the hair exactly as you would any other texture map. Hope this helps Paul


ozgod ( ) posted Fri, 14 July 2000 at 12:30 PM

Thanks =) This has really helped...I've downloaded and the proggie and I'm getting the hang of it now =) Thanks you!!! =)


blau ( ) posted Fri, 14 July 2000 at 4:08 PM

I'm trying to create my own texture for a hair as well, but your directions confused me. >You might have to play around with various mapping modes to get the best result - basically if it looks like a mess of squiggles, you need a different mapping mode :) Isn't it supposed to look like squiggles? What version of UVmapper asre you referring to? I'm using v0.22b. You mention importing the model usinf file/new model. I can't do that. I can do file/load model. Is that the same? >Now you can paint on the template you saved out of UVMapper and apply that to the hair exactly as you would any other texture map. Isn't the template that thing with all the squiggles? I'm totally lost. Would some please make a tutorial on how to do this?


Jaager ( ) posted Fri, 14 July 2000 at 5:44 PM

Load model: to get it into the program. Save as new model: to get the mapping data that you just generated into the obj file. In Poser: view a hair model with a mode that shows the polys (hidden wire frame or whatever). View the model closeup and from all directions. Look at the size and shape of the polys. Now when you generate your map, you want the polys to spread out in 2D in a way that keeps that shape as much as possible. Racked polys, sretched polys, squished polys will all make a distored texture when applied. Anything that you do will be a compromise, just make the best one possible. Add to that, the factor of hair being generally linear and you should see why so few have done this with a satisfactory result. Making the model from premapped rectangular strips may be the best method as far as mapping goes, but shaping the strips ain't easy.


ozgod ( ) posted Fri, 14 July 2000 at 7:56 PM

I don't have Adobe PhotoShop, and I have really outdated version of Paint Shop Pro...What else can I do to create the strands of hair? I tried using Painter 3D, but there weren't any brushes that could realistically pull it off...Or even close...Is there anything I can do, or am I doomed, lol?? Thanks =)


LoboUK ( ) posted Sat, 15 July 2000 at 6:22 AM

How out-dated? I'm not 100% certain, but I don't think that PSP uses "cloning" - which is the way I'd do it. Does PSP support custom brushes or anything like that? Blau: Sorry I confused you :( Jaager put it better than I did. What you need to look for is the closest match to the actual model you can find. Paul


ozgod ( ) posted Sat, 15 July 2000 at 7:08 AM

I don't think so...I'll see if can I make custom brushes, althought I doubt it...I'm using Paint Shop Pro 4.1


JAFO ( ) posted Sat, 15 July 2000 at 1:40 PM

Paul... PSP has come a long way in last few releases... maybe you should give it a second look...theres a demo on theit website... i have adobe photoshop ...it now collects dust on a shelf on my 'puter desk ...lol... psp has a feature called picture tube.. i love this thing...its like a rubber stamp...kinda hard to explain really ...go check it out. i like their animation shop also makes making animated gif's a snap. http://www.jasc.com JAFO

Y'all have a great day.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.