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Subject: Help needed with WIP


bergerac ( ) posted Fri, 21 July 2000 at 2:54 AM ยท edited Sat, 27 July 2024 at 7:22 PM

file_130464.jpg

Ive finally succumbed to the temptation of getting on the Fantasy Female Warrior Bandwagon :) I have to rework a few things on the model, such as the epaulets, and before I start I would appreciate some input from the members on this forum. Please make some suggestions; it would save me a lot of time and frustration if I could do it all in one go. Anything I should add, change, improve or remove? (Shes not a direct copy of anyone or anything, so there are no limitations.) Thanx Berge


Kalypso ( ) posted Fri, 21 July 2000 at 4:00 AM
Site Admin

Looks really good! The only thing I can see (and maybe it's just not clear in the picture) is where the midriff thingy that extends up from her belt goes to and how it is supported? Is there something going around her chest? Other than that, you've got a bona fide fantasy warrioress! One other thing, if you could get those boots up to mid-thigh (I'm assuming they are low-heeled) you'd have my eternal gratitude :)


bergerac ( ) posted Fri, 21 July 2000 at 5:24 AM

Thanx for the comments. The midriff thingy was kind of an afterthought. It's attached to the gold thingy on her chest, but it doesn't look right. I'm not sure whether to remove it, to change the shape or to extend the chest thingy to make it more visible. Please suggest. I kind of like the length of the boots for this figure. They have, in fact, no heels. The idea was to make sort of hand crafted skin boots in keeping with the figure. However, it shouldn't be too much trouble to add a few cross sections and include heels to make thigh-length boots. Send me a picture of what you have in mind and I'll give it a try while I'm pottering around: bergerac@global.co.za BTW, I still work in Poser3, so I'll have to model the boots on the standard P3 character. I'm also not sure whether to combine the sections (toe,foot,etc.) in an object group or to leave them as seperate objects. Let me know. Berge


bloodsong ( ) posted Fri, 21 July 2000 at 10:12 AM

heyas; pretty cool! i like the midriff leather thingy... but it does look kinda like an afterthought. the belt doesn't match the line of the bottom, and the top kinda... doesn't match the top. :/ the blue/steel kinda lookin things don't match the gold, either. well, you can always make two different outfits. :) save the midriff thing for another design, then look at the gold bits you've got, and sketch a new design/shape thing that will integrate with them better. or at least, that's what i'd do. i like the boots the way they are, too! no, dont put heels on 'em! you know how many people would kill for heeless women's boots? :) if you leave the toe/foot/shin parts as separate groups in your prop obj, then somebody could come by later and make them conformable for p4. are you going to make the boots into a 'posable clothing' figure? then leave the groups, of course. if you're just making static props, you might need to combine them, to keep the seams from showing.


bergerac ( ) posted Fri, 21 July 2000 at 11:26 AM

Thanks, Bloodsong. Actually the idea of creating a few of these figures and mixing and matching items is getting more appealing. Kalypso just sent me a picture of some great looking boots that I'd love to have a go at, but probably not for this figure. I think the midriff thingy will have to go. Working in Poser3, I have the problem that if I merge the belt with the hip, it looks as if it's melting when the figure moves and if I don't merge the midriff thingy with the body, it seperates at strange angles when I pose the figure. So, good idea, but not working. Besides, I'm getting tired of calling it a "midriff thingy" :)(The lack of matching in the metal objects is due to not having made all the texture maps yet. I'll do that when I'm done.) Do I understand you correctly that the best option (seeing that I don't have Poser4) is to keep the parts (toe/foot/shin) as seperate objects and let someone else put them together? (If I try to make it into conforming clothing I won't be able to test it and with a static prop someone would have to take it into a modeller and cut it.) Is the anatomy the same for P3 and P4 nude female? Berge


bloodsong ( ) posted Sat, 22 July 2000 at 6:39 PM

heyas; i believe the foot/lower leg anatomy is pretty much the same from p3 to p4 figures. not 100% sure, though. you don't need to make conformable clothing, you can still make posable clothing. in fact, that's what we used to do in the old days. (in fact, lots of posable clothing works better than lots of conformable clothing ;) ) try this: build the boots on the p3 fem obj, make sure they are 'on' it. save the boots with the same body part names (um, lShin, rShin, lFoot, rFoot... well, look them up to be sure). then save the boots out to a new obj. now, and this is the tricky part... open the p3 fem cr2 and delete everything but the shins/feet/toes. (and the BODY sections). you'll have to also change some references as to the hip no longer being the default pick or the root child of the body, etc; and make sure the welding lines are right. replace the obj reference with one that points to your boots obj. if we did everything right, it should create a character that's only two boots. it should take on any pose that you can put the figure in. theoretically, it should also be conformable, since you used the same jp's for it as the original figure. i'm not sure about this last, you might need 'ghost' body parts to make a conforming figure. i'm also not fully sure if making a two-branch figure like this would work without a joining hip. (i've only done it with long necks and tails, not legs.) well, at the very least, there's no reason you cant have the three polygon groups in your prop obj file (er, as far as i know). so if you wanted to just do the quickie prop deal, that would work as well. how's that sound?


bergerac ( ) posted Sat, 22 July 2000 at 7:07 PM

Thanx. I've been using PhilC's method to make conforming clothing for Poser3 and I quite like the result. I guess I could also just put the boots together as posable props in PHI Builder. Not having had the privilage of using Poser4, though, I'm not too sure of what would be easiest for those users. I think what I should consider is to ask one of the Poser4 users on the Rhino forum to help out. (Rhino files take up a fraction of the space and are small enough to send around by e-mail.) But let me first redo this whole model for myself :) I've gone back to my old Heavy Metal comix and I've redesigned just about everything on paper. I guess this is going to end up as several characters. Berge


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