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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 4:26 pm)



Subject: M3 and his wrong Bump Maps


Tintifax ( ) posted Thu, 11 September 2003 at 2:09 PM · edited Wed, 06 November 2024 at 12:53 AM

Oh my DAZ. I bought M3 today with the HiRes Maps and was really disappointed, when I saw the bump maps. At that price I assumed almost perfect maps, but... Body Hair must be white on a bump map. M3 has white Eyebrows (correct), but black hair on the chest and stomach. When you use this map, it looks like M3 has scars all over. The same aplies to the rest of the body hair. The bump map of the eye has black veines, but the veines should stick out. Makes me a little bit angry at that price. Who did the testing? - Walter


kayjay97 ( ) posted Thu, 11 September 2003 at 2:50 PM

Couple of threads down I believe Marque posted a couple of pics of M3 using the hig res maps. Looked pretty damn good me. Have them in my cart now :)

In a world filled with causes for worry and anxiety...
we need the peace of God standing guard over our hearts and minds.
 
Jerry McCant


Marque ( ) posted Thu, 11 September 2003 at 3:01 PM

file_75690.jpg

Here is a quick render of just Mike and his map with bump on strong. I don't know what you mean by the different colors of hair? All of the hair in the high res map is brown. Marque


Marque ( ) posted Thu, 11 September 2003 at 3:05 PM

file_75691.jpg

And here with the wet turned on. Marque


Marque ( ) posted Thu, 11 September 2003 at 3:09 PM

Ahh, I understand now, sorry. Don't know about taking them into photoshop to check them, just know they look great on the model. Marque


RawArt ( ) posted Thu, 11 September 2003 at 3:10 PM

Actually, in these renders it shows clearly what he means by the hairs being bumped the wrong way. It looke like they recede into his chest....hmmmm


Marque ( ) posted Thu, 11 September 2003 at 3:13 PM

file_75692.jpg

Did you actually use the bum map? I just double-checked and it looks fine on him. Marque


DraX ( ) posted Thu, 11 September 2003 at 3:14 PM

Hmmm... apparently an error that wasn't caught... the fix is simple. Bring it into photoshop and invert the colors.


Marque ( ) posted Thu, 11 September 2003 at 3:39 PM

file_75693.jpg

Ok I took it in and inverted it but don't see a difference? Refreshed my render with the new bum map applied. Marque


Foxseelady ( ) posted Thu, 11 September 2003 at 3:46 PM

Looks great to me :)


DraX ( ) posted Thu, 11 September 2003 at 4:02 PM

Marque, from that camera angle you won't see a difference. Go back to your closeup of the chest using the Wet MAT


Marque ( ) posted Thu, 11 September 2003 at 4:09 PM

file_75694.jpg

Ok, inverted bum with wet look and bum on high. Marque


Marque ( ) posted Thu, 11 September 2003 at 4:11 PM

file_75695.jpg

And here is one from the side not changing any lighting. Marque


Marque ( ) posted Thu, 11 September 2003 at 4:13 PM

file_75696.jpg

And dry from the side, I see no difference. Marque


mountainmaster ( ) posted Thu, 11 September 2003 at 4:49 PM

Now what is that smell? ;)


TrekkieGrrrl ( ) posted Thu, 11 September 2003 at 5:12 PM

Marque there's a clear difference between your FIRST pic of the chest and the ones afte r you inverted them. Can't you see the hairs on your first pic go inward?`But on these later pics they bump just as they should. Yeah someone surely made a booboo here. While I COULD take them into Photoshop too, I expect an update.

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Little_Dragon ( ) posted Thu, 11 September 2003 at 5:38 PM

Photoshop isn't necessary. You can invert the bump maps in Poser itself by setting the bump strength to a negative value.



TrekkieGrrrl ( ) posted Thu, 11 September 2003 at 5:42 PM

DOH! Of course, L_D! I allways forget about the negative bump values. Thanks for waking me up :o) Still it's an error though...

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



duanemoody ( ) posted Thu, 11 September 2003 at 6:28 PM

Body hair's Z coordinates shouldn't be a function of bump mapping, period. However, the alternative would have to be an entire floating shell around the body and another around the head the way the eyebrows work, and a guarantee that all the head morphs influenced the "hairosphere" identically. The P5 dynamic hair patches seem to make more sense, but I don't know if they deform with their surfaces or not.


Foxseelady ( ) posted Thu, 11 September 2003 at 7:20 PM

You know I don't know alot about the textures and such, but I do think I can see what is meant. I don't have m3 yet, but this thread has been interesting to me anyway, I learned something ;) Thanks guys!


Little_Dragon ( ) posted Thu, 11 September 2003 at 7:33 PM

duanemoody: Yes, P5's dynamic hair is affected by any morphs applied to the surface from which it grows. For instance, you can grow a beard on Michael's face and apply a Mimic pose, and the beard will still "conform" to the morphed face. That was one of my first tests of dynamic hair, actually, although I used the P4 Male instead of Michael.



Marque ( ) posted Thu, 11 September 2003 at 7:39 PM

Actually I was informed that it wasn't an error, was done that way for a reason. I personally don't see any difference between the original and the inverted. Marque


randym77 ( ) posted Thu, 11 September 2003 at 8:41 PM

Did they say what reason? I see a noticeable difference. Uninverted, it looks like the hairs are grooved into the skin, rather than lying over it.


Marque ( ) posted Thu, 11 September 2003 at 10:01 PM

file_75698.jpg

Guess I'm not up on what it should look like because to me there doesn't seem to be a difference. I imagine that if it bothers you that much and you can't invert it yourself that Daz will either get an inverted copy to you or give you your money back. They stand by their products. Marque


Tintifax ( ) posted Fri, 12 September 2003 at 1:05 AM

Well, I could invert the bump map for the body. That's true. BUT, the eye bump is also the wrong way round. So let's invert that too. The face map is more difficult. They desaturated the texture map and made the eyebrows white, but they didn't invert the rest. So where the stubble should be you see holes in the skin. So this is not simply inverted. By the way, I have the maps for Victor and they are correct. So this is definitely an error and I expect DAZ to correct that soon, even if you see it only in special situations.


randym77 ( ) posted Fri, 12 September 2003 at 5:11 AM

I'm not demanding a refund or anything. I just want to know why they did it. They say they did it for a reason. I want to know what that reason is. Is there some advantage to this oddity, that we don't know about?


Tintifax ( ) posted Fri, 12 September 2003 at 5:44 AM

Well, to say 'we did it for a reason' is not enough for me. At least I would like to know the reason. As I said before, they did it different on Victor!


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