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Subject: Fireplace WIP #2


shadowdragonlord ( ) posted Mon, 15 September 2003 at 7:30 PM ยท edited Wed, 31 July 2024 at 1:07 PM

file_76295.jpg

I posted the original, Bryce 4 version of this a while back. I took it home, and added all kinds of props and ridiculous things, then ditched it all in favor of my own props. For the past year or so I've been adding elements, tweaking the fire, and basically slaving over the layout. File size as of this render is 182MB, all props are mine except I think I downloaded the wood? I remember making wood once, but I don't think these logs are mine. Some textures from Mayang's, the rest are mine, including the silly flower picture, and the clock's face... Any ideas? Should I just let it render at 12 rays and call it done? This is a 6 ray render... (you can see some dark refractions in the goblets and ashtray...)


SAMS3D ( ) posted Mon, 15 September 2003 at 7:34 PM

WOW, this is amazing...I love it...great great job. Sharen


Ornlu ( ) posted Mon, 15 September 2003 at 7:42 PM

Amazing indeed, but I have to ask, how did you make that pile of kindling next to the fireplace. It's amazing.


catlin_mc ( ) posted Mon, 15 September 2003 at 8:23 PM

Ok Shadow tell the truth, it's a photo isn't it......... If it isn't then you deserve an award 'cos it's amazing. The textures, modelling and composition are spot on, even down to the cruddy wall paper and granmas carpet. Excellent work! Catlin


RodsArt ( ) posted Mon, 15 September 2003 at 8:30 PM

Beautiful Piece!

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Ockham's razor- It's that simple


brittmccary ( ) posted Mon, 15 September 2003 at 9:03 PM

Go for 12! This is GREAT!



danamo ( ) posted Mon, 15 September 2003 at 9:21 PM

This is an excellent looking render SDL! I would love to see the 12 ray render!


MuddyGrub ( ) posted Tue, 16 September 2003 at 12:24 AM

wow is right, it really does look like a picture. Gotta love that mask.


shadowdragonlord ( ) posted Tue, 16 September 2003 at 3:43 AM

Thanks for all the comments! I think I'll take the spear out, my younger brother thinks it's not cool at all in this scene, I tink I agree... The rug is ridiculous, the Bryce file for it alone is 92 MB. I'm thinking making a 2D image and setting it behind the camera would increase the reflection/refraction realism, but at this point I've pretty much reached my RAM limit, it doesn't matter how many machines you have if none of them can open the file...! Thanks for the praise...! Ornlu, like I was saying I'm not sure, but I did make some wood for a campfire in RDS, but I still think the .obj files aren't mine. There are a few differnt meshes, it's the texture that sets them off. It took several hours of test-rendering to get them placed correctly. One is still a bit off, the top-most one. (no collision detection really!) That pile is the last thing I inserted into the scene, along with the rack... Muddy Grubb, the mask I made as a terrain from a photo. The photo I took from a simple mask my friend brought back from the Phillipines. Heightmapped in Photoshop, but the texture on that one is all Bryce. Thanks for the comment...! It all started with the goddamn clock!


Rayraz ( ) posted Tue, 16 September 2003 at 7:55 AM

Amazing! Great modelling, texturing and lighting. The fire and the firewood look so incredibly good.

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catlin_mc ( ) posted Tue, 16 September 2003 at 6:57 PM

You've got to tell us how you did that fire Shadow it is very effective and just about the best fire I've seen in Bryce. 8) Catli


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