Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
#4 does it for me! Execellent render....!
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All the Woes of a World by Jonathan Icknield aka The Bryster
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Aye, thanks for viewing! Quest, null-reflections come from rendering with a Ray Depth that is too low for the object being rendered. Of course, Ray Depth has no effect on materials/objects that are not transparent or reflective. If you had a white background/sky shpere, you would still see black nulls. I believe the null-colors are based off of the Master shadow color, in the Sky pallete. One more render should clear all of that up, back in a few...
Ang, there really is no way to judge such a thing. Bryce's render report wouldn't, for example, say how many bounces a particular object in the scene used... Or an average, or anything like that. But consider that this glass object is an actual Rhino object I modeled. It has an inside and an outside face. So, if you shot a ray straight at it from a perpendicular angle, it would need 1, 2 (for the first side) then 3 and 4 counts to emerge from the other side. And every angle of incidence that is NOT 90 degrees dead on, would need progressively more Depth to let the ray emerge. For example, a light ray going almost straight down along an edge? The more Ray Depth, the merrier! Considering that this model is fairly high-polygon, and smooth, I'm thinking that 18 is probably as high as necessary, although mathematically 16 would make more sense...
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![file_78392.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_78392.jpg)
Here's a stupid Rhino vase a made a while back for my chimney scene. One thing I had a problem with was null-shadows, the black areas that Bryce's raytracer produces when it "runs out". This is Take One, unsmoothed and rendered at RD of 4. I didn't let it finish AA (almost at the bottom), because it was garbage.