Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
The performance hit comes from Poser not being able to find the texture right away. But if the poser file is written right, it will know where to find the file and load much faster. There is a free utility called "Correct Reference", that is very good about fixing this all up. It makes a big difference in load times.
Where do you put the textures folder? My hard drive has become so messy it's starting to drive me nuts. I'd like to divide my three huge runtimes into five or six smaller ones. I'd also like to put all the textures into one folder, to make it easier for Vue to find them. I use mainly Poser 5, but use my Poser 4 runtime a lot. And Vue, of course. Also, is there any software, free or not, that makes it easier to move items from one runtime to another? I've been doing it by hand, but it's quite tedious, finding all the textures, poses, mats, etc.
well.... I dont know about you, but I have quite a lot of figures... to correct them would be more prblem than I would be willing... and randym, just leave the texture folder where it is: do a search for . on it and move all you find there (except for the folders, of course) to the root textures folder.
Also be careful about running from a mapped drive. I originally tried to make a mapped drive P: for all my poser stuff so two machines could view the same driver. Its slow as hell. And yes, everytime a texture is not in the location pointed to by the prop or cr2 file poser searches the entire texture folder for it.
The OBJ file and the textures do not need to move with the library files. Keep all geometries in the P5 main. Keep textures in one directory with as many subs as needed. The geometry path in a cr2 is relative, but P5 always looks in the main, before it goes to a satellite if you are using one. When Poser saves a texture path, it is absolute, so it does not matter where that path points. Textures need not be in any Runtime. This means that the cr2 (any library file) can be moved to any satellite Runtime with no path editing needed. The only program you need is your file manager. With the geometry in the central Geometries and the textures staying where the path expects them to be, the rest of a cr2 is self contained, it does not matter which Runtime it is coming from. With !DAZ in the main Runtime and the OBJ there also, V3 and M3 can have have cr2 files in several Runtimes, the INJ/REM poses can be in several Runtimes. The library files for V3 and M3 and their INJ poses are small, so duplicating them - even - is not all that expensive in HD space. The auto-installers and zips with paths are a PITA with textures, if you do not wish to let every vendor dictate how you organize. But with geometries, you can always unload in the main and then drag the library files to satellites. But if you wish to have control of how textures are filed, you are stuck with text editing figure files and MAT-poses. It does not matter if you keep the textures in P5 or out in a separate folder, you must text edit textures paths (or have a utility do it) if you wish to avoid the chaos that accumulates leaving them as they come. For me, it makes more sense to keep a folder for each item and keep all of the textures for it there.
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I was abouot to give up poser renders due to the huge time it spent on the Loading Textures phase until an idea struck me and I moved all of my textures to a single folder. The default folder structure for textures (and most everything else on Poser) was not designed with the gargantuan libs of our days in mind (my P5 dir is over 10GB!), so it slows things down a great deal. I dont know if anyone else did post this or if it will help anyone... it did help me... One thing: chances are that you wil be warned of duplicate files along the proccess... well... if they have the same name, but are not the same texture, leave one in the original folder... they are minority and wont hurt much...