Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
This came about when I found that in my experimentation with multireplication, that it was possible to bring about near organic shapes. Instead of putting in detailed step by step, I decided to put up the various stages of construction, which makes the process pretty self evident.
Will gladly answer any further queries you have! :)
Ummm well all queries other then asking How many spheres I used?!!!! Theres no way you guys are going to get me to count allllllllllll those spheres! :oP
Avi
That is truly some impressive multi-replicating... and patience... and creativity. Stunned.
Dreams are just nightmares on prozac...
Digital
WasteLanD
Also humorx I put a freebie up a while ago called smartpipe for bryce 5. It is a 300 metaball string all attached to apath so you can pose it inot cables, hoses, pipes, wire, etc, much as you have done with the tail. Here is the file if you wanna check it out: http://www.renderring.com/models/smartpipe.zip
Thanx Madmax! Can't see how I can put it up for download Madmax. Its over 30 MB unzipped! :( Even if I zipped it, its going to be a b***h to upload over a dial-up connection, and also where would I host it? But if I did offer it for download, I guess I would have to make it poseable, which will be quite a challenge in itself!! :P Let's see if a solution can be worked out.
Yep, Wow...That is one fine piece of brycing. You lost me on the first shot in your series of pics LOL. Avi, it is great to see you back doing this sort of stuff - art and being helpful. Im totally blown away with the way this horse looks. Its form and shape is amazing. Superb modleing. Cheers Scott.
Wonderful workmanship! You've created a whole new art form!
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Hey thanx a lot folks! :) Rayraz, the neck was finetuned and developed between steps 4 and 5. In 5 you see some of the multireplication created primitives which I used to create the horse. I left them there so that you would have an idea of what the "primitives" I was talking about were. :P Guess I should have explained better. I would further tweak these primitives by transforming them (rotating, scaling etc) along object co-ords, world co-ords, by grouping and at times ungrouping them.
Hi! I wish I could...but I just didn't keep track of all the steps. It involved some amount of trial and error and playing around with the multi-repplication in different settings. Sorry. But next time I attempt to do something like this I promise to keep better track of what I'm doing. Rayraz, I think I assembled step 5 anew. So I was incorrect in showing step 4 leading to step 5. For after working it for a while I saw that the forms in step 4 were not adding up, thus decided to do it anew in step 5. Sorry for the delayed response rayraz. Thanx! :)
Hi Humorix! I started a new thread and mentioned how inspiring your work could be to those newbies who are trying to learn to model using Bryce primitives and lattices, terrains, metaballs, etc., and gave a link to your gallery and this thread. You're still an inspiration to us all, new and old. Hope you're well, my friend. John
This is not my "second childhood". I'm not finished with the first one yet.
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"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
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Attached Link: How to create a Horse with spheres!
Thanx all for the appreciation showed for the unicorn image (link). Thought I would share how I constructed the horse with spheres.Step 1: Break the form of Horse into simpler constituent primitive shapes and forms.