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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Jill Hennessy texture - suggested by duanemoody


Talos ( ) posted Sat, 05 August 2000 at 11:20 PM ยท edited Tue, 22 October 2024 at 10:44 PM

file_131359.JPG

Best I can do for now. Just a face added to Tim Laubach's "Beautiful" texture. This texture cost me $30 (for the book I had to scan):-). I love the highlights in the eyes, but these will only really work with a light source coming from the left. I may have to revise a little, but an additional highlight of equal size on the opposite side - might look odd!


duanemoody ( ) posted Mon, 07 August 2000 at 11:16 AM

Remarkable. I'm impressed. My limitation, of course, is that I'm working with P3 Posette's Nude Woman UV. If there's some way of mapping P4 UVs/textures onto her I'd love to hear it.


Talos ( ) posted Mon, 07 August 2000 at 4:18 PM

I might be able to convert it to a P3 file if I get the time. It would probably be best as a "Big Face" P3 texture, but I never understood how that worked. I'm using mostly standard morphs except for the "smooth brow" one.


Jaager ( ) posted Tue, 08 August 2000 at 8:58 PM

There is a way. You have to be able to create or adapt textures to do though. Get in contact if you want to talk about it. Big Face UV was the first opening. Zygote seems to have used that as a starting point in the mapping of P4. The next level was the layer method first debuted with Vic. There is no magic to all this. Once you understand a couple of key points, it all makes sense.


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