Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 11:00 pm)
Okay...Liquify is rather like "Kai's Power Goo" What we are doing is "Spherifying" the cheeks so that the pores appear to be on a hillish cheek-like structure rather than on a flat surface. But you know what? ON second thought, why not let uvmapping do the work? It looks lovely on the tex map itself, but in reality, when Poser contorts your map to fit the figure, it will displace the pore-grid itself properly. If you do the liquify step as I mentioned, then it will be done doubly and loss of detail will ensue, which is bad, as you know. So please omit the step and move on. :) -Darth_Logice
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For the texture tut you graciously wrote for us, you mention "Liquify". Are you using Photoshop or Paint Shop? As far as I can tell, Photoshop (5.5) does not have this feature. What is the effect you are trying to achieve? (Maybe I can figure out a good substitution step in its place for Photoshop users...)