Fri, Jan 24, 10:30 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: Mirror group


yat97 ( ) posted Fri, 05 December 2003 at 12:11 AM ยท edited Fri, 17 January 2025 at 10:35 PM

do anyone know how to mirrow a polygon group? someone told me to open a file with texter editor then do it there. but do anyone know exactly how to do, or any tutorial. cheers.


EnglishBob ( ) posted Fri, 05 December 2003 at 5:01 AM

Attached Link: http://www.anim8or.com/

Any 3D editor such as Anim8or (free) will do it. Export the group, import into Anim8or, mirror. What's more important is what you're going to do with it once it's mirrored - can you give more details?


yat97 ( ) posted Fri, 05 December 2003 at 11:38 AM

By the way do anyone know any good book for setup a character in poser? yat


EnglishBob ( ) posted Fri, 05 December 2003 at 11:42 AM

Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=24780

Secrets of Figure Creation with Poser 5 by B L Render (known here as Bloodsong).


yat97 ( ) posted Fri, 05 December 2003 at 11:45 AM

I am not sure what to do after mirrow the group, Have Never gone so far. any idea? I got another stupid problem today. When I select the polygon, I also select the one behind, which sometime very annoying. Do u know how the switch that off, so it only select the visible polygon on the screen? thanks:-)


EnglishBob ( ) posted Fri, 05 December 2003 at 11:51 AM

I still don't know why you wanted to mirror the group in the first place, so I can't help you with what to do afterwards, sorry. :) In Anim8or 0.85 you can click the "front" or "back" buttons to select only the nearest or furthest parts of the model. You can also change the viewpoint and un-select any bits that were mistakenly selected.


yat97 ( ) posted Fri, 05 December 2003 at 11:58 AM

I have check out the anim8or...and I am wonder whweater is possible to do the same thing in Maya(then export to obj) and somehow link the polygon/group to the bones? cheers.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.