Sat, Nov 30, 1:38 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Imergency help requested


Vially ( ) posted Mon, 15 December 2003 at 10:21 AM ยท edited Fri, 02 August 2024 at 10:38 PM

file_89028.jpg

Greetings,

I'm having a problem with flat surfaces "curling" or appearing to be curled, when rendering. The image being applied does not curl, the surface being applied to is a square (Canvas) and yet every time I render I get this curled effect.

I have never had anything like this happen before, in fact this is the first I've seen of anything like this.

Any Ideas?
Need help ASAP as this assignment is due Wednesday morning.

Thanks,
Vially


shazz501 ( ) posted Mon, 15 December 2003 at 10:26 AM

i'm guessing its the poser 5 smooth polygons problem,in render options,uncheck smooth polygons and that should cure it :D


Vially ( ) posted Mon, 15 December 2003 at 11:01 AM

Shazz, Thank you, that was it. I am feeling very stupid right now, but that solved it. Now if I can just figure out how to get rid of the 'ball' shading I'd be happy as a clam. Thanks Again, Vially


shazz501 ( ) posted Mon, 15 December 2003 at 11:32 AM

no need to feel stupid hun,it caught me out too,glad i was able to help :)


Redfern ( ) posted Mon, 15 December 2003 at 11:37 AM

I never before stopped to notice, but that distortion would work very well to achieve an older style television screen. Sincerely, Bill

Tempt the Hand of Fate and it'll give you the "finger"!


Vially ( ) posted Mon, 15 December 2003 at 5:18 PM

Yeah if you can get it to bend in the correct directions. This was random, seems to follow the phong effects of the shader though, so it might be somewhat predictable.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.