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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: Volcanic action


DarkMatter_ ( ) posted Fri, 19 December 2003 at 1:26 PM · edited Sat, 07 December 2024 at 11:53 PM

file_89626.jpg

testing textures for a volcano.


mateo_sancarlos ( ) posted Fri, 19 December 2003 at 1:42 PM

Looking very good. Don't forget to anti-alias.


keweljewels ( ) posted Fri, 19 December 2003 at 4:33 PM

Wow will this be for poser I need a volcano...crossing my fingers :)


Chas ( ) posted Fri, 19 December 2003 at 4:36 PM

Very cool. I think there was a request on RuntimeDNA (WishList forum) for something like this for the Microcosm -- would the textures be compatible? Might want to post there and make someone's day. There does seem to be some sharp edges between different regions of the lava -- you might want to soften those edges just a little, if possible.


keweljewels ( ) posted Fri, 19 December 2003 at 4:51 PM

Tht has been my wish over there at RDNA forver lol..So this makes my day..THANKYOU..I need one of these been kept hoping Trav would make it...


DarkMatter_ ( ) posted Sat, 20 December 2003 at 2:37 AM

What your seeing are 4 flat planes there is no raised geometry it's as flat as the flat square in poser. What I intend to do is vreate a terrain with volcano and lava bed with lava shafts that you can look down into and see a trans mapped smoke comming out of, The volcano will be on an Island, So Yes this is for the Microcosim of RunDNA, Once I get it all created.


DarkMatter_ ( ) posted Sat, 20 December 2003 at 2:40 AM

file_89627.jpg

flat planes were cutouts I did in truespace.


DarkMatter_ ( ) posted Sat, 20 December 2003 at 2:43 AM

file_89628.jpg

This is the texture testing model, The model Im working on is built with MetaBall geometry and will look alot better then this, The sharp edges are from the flat geometry here.


DarkMatter_ ( ) posted Sat, 20 December 2003 at 2:44 AM

The textures are what give the Illusion of depth, So the model Im building wont have to be too complex since it will be covered with textures.


DarkMatter_ ( ) posted Sat, 20 December 2003 at 2:59 AM

file_89629.jpg

Here are some rocks I textured, you can see the light hitting the rocks. this 3 of 4 of the volcanic textures.


DarkMatter_ ( ) posted Sat, 20 December 2003 at 3:18 AM

This type of Lava is seen on the shores and sea bottem of Hawaii, Im not sure what they call it but this Lava moves and roll ans builds up into Islands after awhile.


DarkMatter_ ( ) posted Sat, 20 December 2003 at 5:30 AM

file_89630.jpg

Here is a very basic model with textures just to give an idea what im doing.


DarkMatter_ ( ) posted Sat, 20 December 2003 at 5:38 AM

file_89631.jpg

Model without textures is a bunch of flattened spheres layered onto each other.


DarkMatter_ ( ) posted Sat, 20 December 2003 at 5:49 AM

file_89632.jpg

If I just use one texture I can get a different effect.


DarkMatter_ ( ) posted Sat, 20 December 2003 at 6:00 AM

Each Object had to have it's own UV MAP. Otherwise the texture wont snake like this.


DarkMatter_ ( ) posted Sat, 20 December 2003 at 6:20 AM

file_89633.jpg

changing the uv map will alter the effects.


DarkMatter_ ( ) posted Sat, 20 December 2003 at 6:30 AM

file_89634.jpg

Hard Lava, Not all textures shown.


keweljewels ( ) posted Sat, 20 December 2003 at 10:24 AM

Thats exactly what I was looking for Darkmatter one that will be on an island with a top view like your flying over it. Is it going to be available here at Rosity?


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