Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Well I finally got to test everything last night and the results were not good. Using the latest patch d'loaded from CL, I updated my (mac) Poser 4. The same weird behavior still exhibited itself. Why moving a camera (or a body part) would cause a clothing element to rescale/shift is beyond me. However there is a good workaround that I locked down. Simply make the offending clothing piece invisible for the duration of your posing session. Only make it visible when you want to see how all the elements work together but invisible it again right after. Somehow with the object invisible its geometry doesnt get affected by moving cameras or moving body parts. Please note that (at least on a Mac) repeatedly making an object visible and invisible will generate the annoying "some textures cannot be loaded" error. Therefore when you are happy with your pose. SAVE IT FIRST, restart Poser and everything will then render correctly. That little bug strikes me as some sort of memory leak. If pressed I would bet that the whole moving geometry problem has something to do with how the imported pose was created rather than some hidden bug in Poser. Wouldn't know the first place to look in the pose code to confirm this tho. So does this work-around help with PCs? jje
Ugh the dread reinstall option. But you are right CB. It would be the next reasonable solution to try. Right in the middle of a newe creative burst too. sigh Then again there are only about 5 new poses with this character to do, albeit critical ones. Lucky for me this is a long weekend. I'll try to do it then. jje
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I came across an interesting problem over the weekend and I wonder if anyone can give me some insight on what is happening. I have a character called Chester the Pimp. He's wearing a suit coat and pants that I got off my PoaerWorld CD. Both are conformed to the body. IK is turned on only for the right arm although the problem stil happens with IK totally off. He is in a seated pose based on something called "piano seated" that I have in my runtime lib. I'm using the Posing camera set to 70mm. Now here's the problem. When I move the posing camera (not the meshes themselves) His suitcoat goes nuts; expanding and contracting looking likes he's breathing heavy. Without much effort I can make the clothes tear through the body. Lock down the camera and move the body insted and none of this happens. Other cameras appear to have the same effect. My question is how could camera movement be causing any alteration in the geometry of the figure? I figured out a workaround (brute force) but I still wonder why any of this is happening in the first place. Any ideas gang? jje