Sun, Dec 1, 12:49 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: what does memorize mean in poser 5


estherau ( ) posted Sat, 24 January 2004 at 1:56 AM · edited Tue, 13 August 2024 at 10:31 PM

when you memoirzea figure, compared to saving it? Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


PhilC ( ) posted Sat, 24 January 2004 at 2:34 AM

It sets a default pose for the figure. This can be different to the pose that the figure was in when saved to the library. Edit/Restore/Figure will return the figure to this memorised pose.

philc_agatha_white_on_black.jpg


shazz501 ( ) posted Sat, 24 January 2004 at 2:47 AM

memorizing remembers a character you have created,some characters and clothing if you just add them to the library will load with morphs and scale at zero,memorizing then adding to the library will load it to how it looked when you memroized,this is useful for scaling characters and clothing,i hope this makes sense :)


estherau ( ) posted Sat, 24 January 2004 at 2:50 AM

Yes, it does make sense. thanks!!!!

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


lesbentley ( ) posted Sat, 24 January 2004 at 5:24 AM

Sorry shazz501, but you are completely wrong! The Memorize function has nothing what so ever to do with the state in which an item is saved to, or loaded from a pallet or pz3. A figure (or other item) will (roughly speaking) save to a pallet or pz3 in the state it was in when it was saved, if a morph or scale channel was zero it will save as zero, if it was none zero it will save as none zero. What Memorize does is what Phil said in post #2, but I will put the same thing in diffrent words. What Memorize does is to record the state of each channel in an item, so that you can use the Restore function (from the Edit menu) to Restore the item to the state it was in when you used Memorize. Memorize records info about things like ratation, translation, scale, morph, shadow strength, focal length, etc. It does not record the state of materials such as colours or maps.


estherau ( ) posted Sat, 24 January 2004 at 5:51 AM

I'm a bit confused, but anyway I think I'll just play with it a little and see. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


compiler ( ) posted Sat, 24 January 2004 at 6:50 AM

Memorize is good when you use a custom morphed character. Say you tweaked lovingly each of the N dials to create THE perfect girl/boy/horse/cube/whatever. You have added him/her/it in you new scene, added some clothes/accessories that you had to tweak to match the proportions. Now you apply a pose that you got in the freestuff and that was saved with morphs : your character gets deformed and you'll have to reload it from the library and re-tweak all the clothes/accessories unless either a) you have made a MOR pose for your character, or b) you have memorized him/her/it (in the latter case, the posing will be lost, but the morphs will return to their original state).


xantor ( ) posted Sat, 24 January 2004 at 8:06 AM

You can memorize lights and cameras etc. It is just like a temporary pose file.


lesbentley ( ) posted Sat, 24 January 2004 at 9:50 AM

Estherau, the simple answer is what PhilC said in post #2. I was just trying to warn you about the statement: "memorizing then adding to the library will load it to how it looked when you memroized". This statement is not correct. An item will LOAD to how it looked when you SAVED it not how it looked when you Memorized it. To restor an item to how it looked when you Memorized it you must use the Restore function from the Edit menu (or the various short cut keys, Ctrl+E, Ctrl+F, Ctrl+A, etc).


maclean ( ) posted Sat, 24 January 2004 at 9:56 AM

Estherau, Try this simple experiment to see what memorize does. 1. Open a figure and set one of the body part dials to a new value - eg, Xscale = 110% 2. Alt-click the dial. It will return to the default (100%). 3. Reset the dial to 110% and go to Menu> Edit> Memorize Figure 4. Set the dial to a new value, say 150% 5. Alt-click the dial. It will return to 110% In other words, what PhilC and Les said is correct. Memorize sets new DEFAULT values for the figure or element. Saving the figure to the library in a memorized state will mean that when you next open it, it's default values will be whatever they were when you memorized it, NOT the normal Poser defaults. mac


Ajax ( ) posted Sat, 24 January 2004 at 3:57 PM

Ditto what PhilC, les and mac said but I'll add one more thing for the interested. Memorise sets favoured joint angles for IK chains. If you've ever seen a figure where turning on IK makes the knees bend backwards or sideways, this is because memorise has been used incorrectly. To set up IK favoured joint angles, you pose your figure with all of the joints bent in the direction they ought to bend by default, then memorise it.


View Ajax's Gallery - View Ajax's Freestuff - View Ajax's Store - Send Ajax a message


Nance ( ) posted Sat, 24 January 2004 at 4:59 PM

Thanks Ajax. The effect on IK was news to me.


Little_Dragon ( ) posted Sat, 24 January 2004 at 8:57 PM

When a figure is conformed, it also reverts to the memorized state.



lesbentley ( ) posted Sat, 24 January 2004 at 10:01 PM

"When a figure is conformed, it also reverts to the memorized state. " Ah! Thanks Little_Dragon, that explains a problem I was having.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.