Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
Visit the Carrara Gallery here.
Pete,
At this point in the game, drag and drop is probably the easiest option. The key to keeping shaders hassle free in Carrara is planning ahead and heavy use of master shaders. As you model each part, create a new or assign it an existing master shader. Remember to assign each master shader a useful name (so you don't have a list of shader 1, shader 2, etc.) Now each time you update the Dirty Hull shader, it will change the entire spaceship.
Good luck,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
Hi Pete, very glad to see a new user:-) About your question... Unfortunately is not possible to apply a shader to a group. But, If you have the same (or the default,) shader applied to yours 350 (!) objects, you can modify the default shader and the changes will be applied to the group. When the dialog windows appear you must choose "edit the master". Another crazy (because you have 350 objects) method is to export your group in wavefront format, then importing it in carrara (when importing select "create only one group in the dialog window) and add a shader by drag and drop. I hope this help, if not, let me know, i'm here:-) TOXE
What I've done is weld all the parts together in Amapi and then Carrara treats it as just one object. Done. That is, if you want the whole thing textured the same. Sometimes that doesn't always look great. I'm modelling some drones and adding all kinds of detail to them that will probably never be seen in the film because the camera doesn't get close enough in the scenes. But I like to know that a gear is there and screw is here, etc, while modelling them. www.shonner.com
www.youtube.com/user/ShawnDriscollCG
If it is all one object, then at least you can use the UV editor to sort it out for easier texturing. I ran across the same thing for a meeting room flythrough I had to do for a client. The chairs, (all 582 of them!) needed a correction to the metal color. ARGH! Until I realized that trick with the master shader... changed that one shader and all the chairs were fixed! Saved my tush on THAT one! LOL!
Hexagon, Carrara, Sculptris, and recently Sketchup.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi Gurus,
I'm getting crazy with that stupid problem :
How to apply one shader to a group of objects, selecting them by name ? I've got maybe 6 differents shaders (colors/textures) to assign to 350 objects....so don't tell me about drag'n'drop ;-))
I'd like to select a group of these objects (BTW can you select a range of objects by selecting a low and a high bound in the sequencer tray for example ?) and assign it a shader....
For the gurus this question seems to be stupid i assume and i apoligize for that, but i can't find any information in the manual about that...
So please help !!!!!!
Pete