Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Best thing is just to convert it to OBJ so you can read and change the materials directly.
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I'll have to give the OBJ conversion a try. I guess you mean import the 3ds model into Poser and export it from Poser as an OBJ? Deep Exploration would be nice to have, but it's a very expensive ($300) program for somebody that's not making any money off of doing this--and an awful lot for my modest needs.
Saving as an OBJ works and I can read what textures are associated with what in the .MTL file. Unfortunately, it appears that my problem is more fundamental in that the 3DS textures probably aren't associated in the 3DS file because a lot weren't listed in the .MTL. I doubt that there's much that can be done in that case.
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With a lot of imported 3ds models, textures sometimes aren't automatically loaded when the object is imported into Poser. I've run into some models that have dozens of different material zones and dozens of textures and texture names often aren't the same as material names, making a random puzzle out of manually assigning names. Unlike Poser files, .3ds files aren't text files, so I cannot just plop the file into a text editor and search for the texture to see what's using it. Is there anything out there that will let me read a .3ds file so that I can find out what textures are associated with what material zones?