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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)



Subject: Transmapped/textured figures with pure toon render (nudity)


Riddokun ( ) posted Tue, 02 March 2004 at 6:59 PM ยท edited Sun, 02 February 2025 at 8:45 AM

Content Advisory! This message contains nudity

file_100916.jpg

i found bu mere luck asmall newbie/layer trick to be able to use textured cloth (and cellsahd them) or use transmapped items without tweaking normals, and use also material transparency (full or partial) out of P4 p4 do not hae material room or shaders so of course i did not obtain it directly from p4 but with very basic layering postwork and some foreplanning. I first tried my experiment with the KAWA REV2 for mayadoll from batlab. It is not the most complex regarding the challenge but it has a full lace transmapped fabric material that of course cannot be rendered under p4 toon mode. I also tried with two textured tanktop (with logos i designed or reproduced for two websites) but withotu using my shading technics (that requires the use of a smooth shaded 3d render to be combined with toon one) so i could keep the whole thing (texture, cloth, etc) as a toon style. will post some other sample while i am experimetning


cedarwolf ( ) posted Wed, 03 March 2004 at 8:22 AM

Looks pretty good to me. I'll have to try this myself.


Riddokun ( ) posted Wed, 03 March 2004 at 10:34 AM

file_100917.jpg

here is the texture of a logo i designed for a website. notice the I is buggy on a side, because at that spot, the tank top was 3d modelled to simulat"e a wave in the cloth. Though this won't be seen in cartoon mode, the small polygon depressions till affect the texture as i render it in 3d mode with a trick. As such if you use flattened clothes it would be allright but else you either have to postwork the thing after ward or morph to flat the extra polygons...


lululee ( ) posted Wed, 03 March 2004 at 12:54 PM

Very impressive.


Riddokun ( ) posted Wed, 03 March 2004 at 1:10 PM

it was the two easiest things.. i will now try out to render a transmapped item, not an item with transparency but one on which transparency is used to shape the item differently... but it will use same trick and should work as well


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