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MarketPlace Showcase F.A.Q (Last Updated: 2024 Nov 27 6:56 pm)
I've got Bloodsongs' Heavy Horse and he is conformationally correct. The mesh held up well even with the major scaling I did in Poser to get him looking like a light horse. I'm going to play with the mesh in Lightwave and see what I can do to refine it; I'm sure it can be done. He's wonderful but another horse is always welcome here g I'll probably get this one to see what I can do with it. I'm upset with the impending Mil Horse because with all their resources DAZ should do an incredible job with it. Why didn't they just ask???? Familiarity with your subject matter is essential to re-creating same. If they released a horse that was conformationally correct as a base model (even with the breed morph pack separate) and let 3rd party modellers do add-ons and further morph packs they'd be making a good business decision. What I can't understand again, is, why did they not do the simplest research? I searched google for "horse coformation" and got many, many hits...and many with pictures.
Sorry, what is this coformation? I am not a horse person but I would have no clue to look under "horse coformation" in a google search ... Just a curious poser user etc. And one reason that they can't ask is perhaps because then nothing would ever be finished. Each person would come with their own nit picks and it would be another number of months. That is just with horses. With people it is even worse since each person has their own agenda of what they want , some people like thin people, some musclebound, some average, some ugly, some pretty ... it is a never ending series of wants that would delay things. Just my 2 cents ..
Sorry Ghost: "Horse Conformation" the basic proportions of the body structure. You know, like a persons leg is not 80% of their height. This is a basic necessity for the horse. If it is not conformed properly it can not function. They're not like dogs you know, with 1 breed having legs 2" long and another having legs 20" long. Basic conformation rules apply across the board. It's not a preferential thing or a matter of taste. A draft horse will have the same proportions of bone lengths as a light horse. He may have more size/weight/muscle but his forearm bone will STILL be of the same proportions to his cannon bone as a light horse. And calf-kneed (back at the knee) is still calf-kneed in either. Basic Conformation. That's what I meant they should have asked about. "Is this a good horse" regarding its conformation. If it is not, then you can't pose it realistically (because it's impossible) and your images will look "off" for some unfathomable reason. There is a whole genre of images undone because the animal that was responsible for even getting across this country let alone building it, has been relegated to the status of a toy. We have the abiity to give the various Vicky's 20 different lip shapes but not a good horse. While she may work on in the saloon, nobody will be able to get there s because their horses can't walk.
Cool ... But unless you are familiar with horses you might not know that term to look it up on google :) Or even to ask about it. For the most part you will ask "Does this look good?" and people will say yes or no. But they ae working on a fix for the legs as they have said so hopefully it will all be settled.
Hello Everyone, After reading all of this detailed feedback, we had a meeting of the minds yesterday and came up with a list of additional items that we've added to our "to do" list. While a good portion of what has been mentioned in this thread consists of items that are still under production at this point, there have also been several good points brought to light that we've decided to incorporate into the final product. Here is a list of items that we are working on before the Mill Horse will be released: All Mil Horse hair (mane, tail and fetlocks) will be a conforming hair figure for the Mil Horse. This confroming figure will include multiple layers for the mane, fetlocks and tail so accurate transparency mapping can be done. The legs will be thickened up and shape changes made to the legs so the Mil Horse base will be more accurate according to what a Quarter Horse should look like. The final hoof size will be increased by 10-20% from what you see in the previews that have been posted. We haven't decided on the exact amount as yet because comparison of the final hoof size to horse reference images, to verify accuracy, still needs to be made. The neck does indeed come into the chest too low, so the neck to chest transition will be fixed. We will be adding morphs that thicken the legs further; to make the back more swayed, or to remove the sway from the back if desired. There will also be a cloven hoof morph included and a morph to bulk up the back of the neck; as well as a morph to thicken the neck. Oh and thanks, Movida, for the Gaited Horses link. I think that should be very helpful in making sure the horse isn't bowlegged or tied-in. It also proves to be very useful in proper naming of the horse's body parts. There are a number of things mentioned above that we have already incorporated into the Mil Horse. These items consist of poseable ears, morphs to move the horse's mouth and lips (yes the horse will be Mimic compatible), fully modelled hooves, morphs to show the ribs, morphs for a deathly looking emaciated horse :), and more. Also, by way of information, we have a number of horse textures commissioned from various texture artists that will be wholly owned by DAZ and may possibly be included in the Millennium Horse package. Packaging has not been decided as of yet, but there are upwards of around 15 textures that will be owned totally by DAZ which could be included in an add-on pack or in the Millennium Horse base pack depending on what our marketing department decides. I hope this helps to answer some of your questions. We hope that Millennium Horse will be a successful product and thanks to all of your feedback it's well on its way. Tony "Melmoth" Bradt Content Production Coordinator DAZ Productions
PapaBlueMarlin, I'm not sure where you heard that we're making a new Mil Man, because we're not, technically. There is a new male figure option in the works, though. As for taking feedback on upcoming products... I think it will be best to wait until we have preliminary models and morphs, etc... before we take feedback on a given product. We have a few new figures planned that we hope will be fun products, but nothing ready to show off as of yet. When we have something that is worthy of being shown off we'll come calling. ;)
With V3-M3-Stephenie-Freak-Cat-Horse-Big Cat-Dog and all the other items coming, (all with INJ-REM listings) where am I suppose to put them all? I love the items, and the quality the DAZ stands for, but all those INJ/REM line items in the listing gobble up space like crazy. Isn't there some way for one item to take up one line???
You can consolidate those INJ/REM folders. :)
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Hey all, Ghostofmacbeth, you're absolutely right. The Mil Cat, Mil Dog and the new Mil Horse do not have any DAZ made injection poses (or directories). They are enabled to use INJ poses for new products, but they have all of their initial morphs loaded into the figure file. As for the INJ/REM directories in the Pose library... Feel free to arrange those poses as you like. Conceivably, they could be put anywhere as long as you don't touch the files in the "libraries:!DAZ" directory. Although I wouldn't recommend putting the INJ and REM poses in the same directory because they are named the same (by morph name).
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The animal textures are made by other people. They are not Daz's to include.
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