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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Seamless texturing


DayTimer ( ) posted Mon, 26 April 2004 at 11:41 PM ยท edited Sun, 17 November 2024 at 9:27 PM

I am looking for a tutorial/help on applying a seamless texture to the square prop in poser and then attain the correct scaling. How do you do it? What's the secret? ..thx DayTimer


d-larsen ( ) posted Tue, 27 April 2004 at 2:04 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1692373

If I understand what you're looking for might be here. If this is not what you want search the forum for DG# and scan through Dr.Geep's tutorials. All his posted tutes are nymbered DG#xxx. You'll find a tutorial from him on just about anything you need. Good Luck and happyrendering.


unzipped ( ) posted Tue, 27 April 2004 at 1:06 PM

As far as creating the actual texture image, the history/rubber stamp brush is your friend. Use it to place patterns around the edges of your map where the seams are, patterns which will blend together seemlessly when they meet. For a square map this should be a relatively easy thing. For odd shaped maps (like human figures), it's a bit tougher. As far as scaling, I believe the map gets shrunk, or stretched to fit the geometry. So it will depend on the size of the object you're going to apply your map to. The best answer is to start with the largest possible image size for your texture map and then shrink it to fit your model through trial and error test renders. Hope this helps, Unzipped


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