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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 22 3:39 am)
Unfortunately, it's a bit deeper than lighting. There will always be some part of the concave object that looks wrong, even when the lighting makes one part look right. Maybe I'll just carve away the nose and ear, so that the remaining bits won't be so obviously wrong!
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duplicate the scalp, reverse winding order, then scale it down slightly to make an inside surface? Good idea. I'll try it!
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Rather than scaling it down, try using a constant colour displacement map in UV mapper pro to create an equal amount of displacement over the whole surface. You might be able to create an even thickness inner wall that way.
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By jove, Ajax, I think you've just given me the excuse I was looking for, to buy UV pro!
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It's a great app. Even if the displacement thing doesn't work, you won't regret it - and Steve is finally back at work on version 3 after about 9 months off because of his house burning down. I think the version 3.0 upgrade is going to be free for owners of 2 and it looks like it's going to have some great features.
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Don't forget to put in the little dangly thing that hangs down at the back of the throat. Love esther
I aim to update it about once a month. Oh, and it's free!
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Dr Geep reposted a tute just a bit ago. Page 8 looks like it explains a quick, easy, free way to do this. basically, just export every thing as a prop, then import it with normals reversed, then export it again. On second thought, I think you'll lose the textures this way...Oh that is good news Ajax. I've been waiting for news on UVMapper. It's such a great program! And a free upgrade would be even cooler :D
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Well, I tried all those suggestions and none worked. Turns out that I need to slice the scalp into two parts anyway to make chewing show properly. Morphing won't do the job. So I'll leave out the nose and ear, and make the upper part a bit more "schematic". There must be an intrinsic topology problem with the nose; one of those Escher things where the renderer just can't decide what's in or out. (Amapi's internal renderer had the same problem.) Anyway, many thanks for all the suggestions. EnglishBob's idea came closest to working.
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