Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 04 8:20 pm)
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TygerCub, I have a huge "Trick Bag" of techniques and this classifies as one of the Stupid-texture-tricks that I reach for when working with Poser figures. The hair on the arm is simply a "hovering" prop that is a child to the forearm - that is, it floats just little above the arm so it follows the pose changes. It's a curved spline object made in Carrara and exported as an .obj file for Poser. The hair texture itself is just a a High-Res transparency mask created in Photoshop and mapped to the spline object prior to the .obj export. Once the Poser figure is imported back into Carrara, the texture map still gives me the ability to play with bump and color from within Carrara. Kind of fun...
I used to bring them over by exporting them figures as .obj files. It works great with exception of having to do a little reworking of the eye transparency. However, once you've made the texture map changes, you can simply reapply them to a new .obj import to avoid doing it all over again. The difference between TransPoser and doing the .obj thing is that TransPoser extension updates figure changes done in Poser and imports all of the textures correctly - including transparency. The .obj option forces you to export over and over if you are tweaking a pose.
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Attached Link: http://www.renderosity.com/viewed.ez?galleryid=671060&Start=1&Sectionid=1&filter_genre_id=25&WhatsN
Hi all,I posted this over in the Poser section but it was built and rendered with C3. I adore the Carrara's Global Illumination lighting.
Mark