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Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)



Subject: How to use a picture as a bump map


rds ( ) posted Sat, 12 June 2004 at 3:00 AM ยท edited Sat, 14 September 2024 at 10:40 PM

I have had a few folks as me about this again. :O) For example tree bark, many use excellent tree bark textures and want the same picture being used for the texture to also be a bump map to give much better reality to the texture. Open the material editor check coloring mode. Click load then find the bmp picture or jpg you want as your texture. Of course with rendered Poser objects the texture is already there without a bump map however. Now go to your bump tab. Right click the bump picture icon and select edit function. A new window will open check mapped values. The bump icon will go black in the lower right corner you will see another square black icon double click that and then find the same bmp or jpg picture for your bump mat. For Poser objects that are texture go to the texture file in the Runtime tree to find the same picture. Click ok now you have a picture texture and a bmp bump mat that match. I find that by increasing or decreasing the map can really add to the realism of the scene. Hope this will be helpful and thanks for reading :O)


FearaJinx ( ) posted Sun, 13 June 2004 at 12:12 AM

Thanks! got one more question: increasing and decreasing what parts of the map?


rds ( ) posted Sun, 13 June 2004 at 12:28 AM

file_112584.jpg

Hi FearaJinx good question I should have covered that so thanks for asking. I have attached a picture that will help in this answer for your viewing. You can adjust the Grain and Bump scale in a positive or negative direction depending on the effect you desire. Also the right click the filter will allow you to adjust it as well or double click it to load a new filter. Hope this will assist in your efforts I find it adds a lot of realism to most objects. Regards, `shoop


FearaJinx ( ) posted Mon, 14 June 2004 at 1:21 PM

Thank you for clearing that up!


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