Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Poser 5's displacement is micropolygon displacement. Don't know if it's like Zbrush's, but it will displace with more detail than polygons on the figure. You plug in a grayscale map (2D Bitmap) to the Displacement channel in the Material room just like you would a bump map. Now if only LW and C4D would get the hint. What's the use of displacement maps if you need 30 billion real points for it to work? Kuroyume
C makes it easy to shoot yourself in the
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P5's displacement is Exactly the sort of thing that zbrush does -- in fact, once it's more broadly used, you'll likely see a great many displacement maps available as the possibility is pretty incredible -- on both high and low resolution figures. Regular displacement simply moves the polys themselves, while the kind involved here is as noted above -- it sort of changes the surface of the polygon by breaking it down even finer in the rendering engine. The underlying engine that makes firefly work is of the sort that handles displacement better than it does ray tracing -- and it's very, very good at displacement.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Attached Link: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=014968
Get the Zbrush Practical Guide, there's a section about using Z2 displacment maps in P5(22mb download PDF)...Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1740708
Some additional tips on using ZBrush displacement maps in Poser.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=015456
I regularly haunt the Zbrushcentral forum(just for modelling tips really( and (I don't really understand this) they get very excited by displacement maps. As I understand it; it SEEMS to be a way to increase (or add) object details on low poly figures. Poser 5s' material room supports displacement right? So does P5 support the kind of thing that the Zbrushers are talking about. And anyone got a tutorial?