Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
Content Advisory! This message contains nudity
Normally, a figure's skin colour is defined by using a texture map. This gives you control over the colour of the skin, but what it does NOT do, is give you a virtual simulation of skin/environment interaction. The best way to describe the difference between a texture map and SKIN-BASE would be: LIFELESS and LIFE!
So, if texture maps are not to be used to define skin colour, what is?
Well, you will have four major virtual parameters to do this:
1: SKIN COLOUR
2: BLOOD COLOUR
3: SKIN THICKNESS
4: BLOOD THICKNESS
...I did say that this is SKIN-OVER-BLOOD simulation ;-)
So, what about things like tattoos, lip colour and makeup?
These can be done with combination maps. These maps however, will look quite different to what you would have to produce for a standard map. Guidelines of how to create such maps will be given in the SKIN-BASE user manual (they're no harder than standard maps, just different).
Also, combination maps can be used to define wrinkles and blemishes etc, and the result is that SKIN-BASE will, by it's very nature, automatically generate the colouring effect of tight, loose, smooth, and creased skin. In short, you supply the detail, and SKIN-BASE will do the rest! There will no longer be any need to PAINT this effect onto texture maps!
Skin thickness can be controlled by a texture map. This is just as well really, because in real life, skin thickness varies greatly from head to toe. For example, compare the VERY thin skin of your lips, to the thikness of the skin on the bottom of your feet. Whether you just want to capture that GLOW you get when skin is backlit, or you want eyelids and lips that look ALIVE, it's possible using SKIN-BASE. It doesn't matter what you want from the skin, you ought to be able to simulate it with SKIN-BASE and a bit of practice.
Please know that the above image demonstrates SKIN-BASE without using any maps whatsoever, and as such, it's not a demonstration of SKIN-BASE's true potential. The skin you see above is a demonstration of SKIN-BASE in a VERY basic state.
There will be many -skin type- presets included in the package. For example, the skin type above shows what will eventually become the base pigmentation for a redhead. Imagine some long curly locks of ginger hair draping over that body, and you'll understand what I'm getting at regarding skin types and pigmentation. A redhead usually has thinner skin than say a brunette, and this is why her body looks pinkish, her skin is quite thin, so the underlying effect of blood is more visible.
I hope you like what you see.
Len.
Message edited on: 08/05/2004 14:25
The wait can be horrific, but the outcome can be worse - pumeco 2006
I think I've probably said this before Len but you are a big tease. You get us all worked up with little hint's as to what is possible and then leave us with strained nerves waiting for the product to arrive. I think from now on I'll put you in the catagory of naughty boy, along with a few others in this very forum...........and you all know who you are........Bryster 8P Got to say it's looking very good so far. Now you really must get it out soon so us grubby kids can get our hands on it to play for a while. 8) Catlin
The wait can be horrific, but the outcome can be worse - pumeco 2006
BTW... Putting this out where a couple of us could test it would speed up debugging. The concepts behind this "program" are cool, but some things need testing such as interface and reliability. Putting out a few betas couldn't hurt, even if the final product isn't ready. They would definitely help refine the end product. A couple good examples that I know of are OpenSource programs such as Mozilla and Wings3D. There's a lot of work done in finding bugs, but it's distributed over many people so they're discovered quickly. That information ends up being used to make the end product that much better.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
pauljs75, Thanks for your comments and suggestion, but, it's not a program. You've missed something somewhere :-) Mrdodobird, QUOTE: ...And if that's the results you get with just a simple one color texture... No no no, that's the results you get with NO texture whatsoever. The colouring in post 156 is generated automatically by the method SKIN-BASE uses. Of course you'll be able to use maps though, to control skin thickness, add tattoos, freckles, makeup etc. The image you see, doesn't show any of these refinements. The final product will produce much better results. I'm glad you like it so far, personally I just wan't to play around with it and create some renders, but I don't have the time. August is here, and I'm still working to get PRO-RENDER out in time. PS: I like your gallery lot's! The attention to detail is superb, as is your lighting technique. Looking at your gallery, I really don't think you're gonna get much out of PRO-RENDER, you know it already! Still, there might be something in there for you. In fact, that goes for many members here. Looking at the galleries, I know that many will be disappointed with PRO-RENDER when it finally get's out there. I hope not though, because I will say to these members (and you all know who you are), just look upon PRO-RENDER as a sort of "in-one" knowledge base, there might be just SOMETHING in there for you. Len.
The wait can be horrific, but the outcome can be worse - pumeco 2006
COURTESY POST: This is not a technical post, more a polite notice really. I've decided to make this my last post because I've decided to drop PRO-RENDER, and thought you should know about this. ...only joking ;-) Actually, this is just to say that I won't be logging-on for a while. I'm aware that I have'nt replied to all questions, private messages, and emails. To those unanswered, please don't think I'm ignoring you, I'm just getting a little behind. Which brings me to the point of this post, I want to get PRO-RENDER out in time. Every PRO-RENDER thread seems to have gone strangely quiet since my post of skin-over-blood simulation, so this is the perfect time for me to make this post. Len.
The wait can be horrific, but the outcome can be worse - pumeco 2006
Heh, and you managed to wait twenty four hours before pointing that out. Your restraint is admirable. ;-) Actually, I have no clue as to whether PRO-RENDER is coming out or not. It's been a sort of mixed message. Len said to watch out for it soon, but then got pissed off and said something was the last straw. Buggered if I know. ;-)
Oh I've just been ill again PJF and being a wee bit slow, not up to my usual lightening strikes of information. Anyway the last I read he was going to be quiet for a while so he could get everything just right for the release, so hopefully that's where he is, slaving over a hot computer. lol 8) Catlin
Ray, I think from his last post as quoted in part below he's either got a new girlfriend or something or he's buckling down, battoning the hatches and getting his app together. either way it sounds like a good thing. - TJ . . . "...Actually, this is just to say that I won't be logging-on for a while. I'm aware that I have'nt replied to all questions, private messages, and emails. To those unanswered, please don't think I'm ignoring you, I'm just getting a little behind..."
Hi.
After reading the recent posts here (173 onwards) it's became obvious that an explanation is needed.
Things have happened, projects change, and I'm preparing an emergency notice to put up on www.pumeco.com in the next couple of days. I decided against starting a new thread to explain things, because it would only result in yet another locked thread. lol
I think the notice will clear up a lot of confusion.
Ardiva,
I don't get a kick out of playing with peoples heads...do I?
bikermouse,
Wow, you certainly missed a biggie as far as threads go. Many others will also have missed the thread, because it was removed before I even got a chance to see why. And I'm not too happy about that, god I love this place.
Catlin,
I hear you've been ill - again, nothing serious I hope. I wish you well, and I'm pleased to see you back 'cos I really kinda like it when you get angry with me 8-)
drawbridgep,
Trust a brit to come up with an innuendo like that! God, I wish I was hard at work with a girlfriend or better still, a wife ;-) No such luck though I'm afraid. Ahh well...one of these days huh?
LeeEvans,
Thanks for your support, and thanks for being one of the young who actually have a mature and level-headed outlook. I know you're young, because I've been checking out the members photo album here of everyone who posts in my threads - it's good to put faces to names.
PJF,
C'mon you know me by now. You're welcome to PM me and ask you know. Actually, I intended to PM you, give you a bit of info, and to say I hope you enjoyed your holiday break. However I think I've got a little too much project work than I want to handle at the moment - and I keep forgetting. I've got to slow down and have a break before I flip!
pogmahone,
Elvis? Whoa, that's the first time anyone's ever called me that. I've been called a lot of things before, but they're generally not repeatable where ladies are present. Thank's for all you've done, you know what I mean ;-)
Rayraz,
Good look with the wedding proposal, I wish you all the best, you lucky person! Have a chat with drawbridgep, as I hear he's quite an authority on married bliss these days ;-)
Len.
The wait can be horrific, but the outcome can be worse - pumeco 2006
I wonder what the record is for posts in a thread? I'd say we were getting up there. As for marriage, been 2 months and 6 days and it's going fine, so any questions, bring them on. But simple rules, the husband is always wrong and flowers don't always solve any problem. ;-)
---------
Phillip Drawbridge
Website
Facebook
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Ah, I knew it!
I had a feeling that there would almost certainly be some talk of the nipples ;-)
God, you can't get away with anything in this place. OK, they're a bit pointy I must admit, but maybe PJF was right, maybe she's in a cool environment!
Nah, the truth of the matter is that they're intentionally large and pointed, I intended to tone 'em down a bit before I rendered, but I forgot. I was'nt going to go through a long render again, just to reduce the size of the nipples.
Just in case you're wondering why they look like that:
I always use that same mesh, when I'm testing SKIN-BASE. And believe it or not, the nipple area is a very good part of the mesh to examine SKIN-BASE up-close in a technical manner. It's because that part of the mesh is dense, and concentrates light evenly in the centre of a large smooth surrounding. Of course, now you're wondering what the hell I'm going on about, but rest assured, when you see the leap of progress I made last night with SKIN-BASE, you'll know EXACTLY what I mean.
Last night, I managed to get VERY close to what I want out of SKIN-BASE. I'm talking SKIN-OVER-BLOOD simulation in a single material!
The INCOMPLETE SKIN-BASE material shown above, is in comparison, very sub-standard to what I have now. I never should have posted a SKIN-BASE demonstration in that basic state, so I would suggest to anyone "ignore it".
The above images were supposed to be my final ones before I release PRO-RENDER, but, I'll do one more to show what SKIN-BASE was intended to do, (SKIN-OVER-BLOOD simulation).
I've NEVER been so plased with anything I've ever created, than what I came up with last night. If you're intending to use figures in PRO-RENDER-EXTREME, then you're gonna love what I've done. If people are not impressed with my next image, then as far as I'm concerned, there's no pleasing them, and I couldn't care less of their opinion.
We shall see...
No matter what, I AM EXTATIC!!! 8-))
I'll get a render done in the next couple of days!
Len.
The wait can be horrific, but the outcome can be worse - pumeco 2006