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Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)



Subject: Importing Michael into Vue.


Crescent ( ) posted Fri, 20 October 2000 at 3:30 PM ยท edited Fri, 10 January 2025 at 1:56 PM

I believe this works as well for Vicky. If not, it's close. After arguing with Vue for the last few hours, I'll wait a bit before testing Vicky. I've tested this with Zygote's MM texture and daio's wonderful Dion texture. In Poser: Pose Michael. Apply the textures as needed to the figure. Do not use the Bump Map. Switch it to No Bump. Make sure you remove the Bump Map for the ENTIRE figure!!! File: Export: Wavefront .obj. Choose the following options: Single Frame. Uncheck the Universe and check Figure 1 (or whatever figure Mikey is.) Include Body Part Names in Polygon groups. Include Existing groups in polygon groups. Weld body seams. Save the textures in the same directory as the Wavefront obj file. In Vue: Objects: Import. Pick your figure. Lookie - Mikey's eyebrows and eyes are sheet white. Guess moving into Vue is pretty scary! Expand your Mikey figure so you can see the individual parts. Expand the Head. Fixing the eyebrows and eyelashes: Select the Eyebrows. Double-click on the material. Under transparency, change the Global Transparency to 100%. Check the Variable transparency box. Change the Fade out color to black. Change the Light color to white. Under Transparency Production, right click on the picture and select Edit Function. Click on Add. Load the transparency file for the eyelashes/eyebrows. Click Okay. Double click on the Transparency function. Go to the Inverted Saturation selections and pick 100% inversion. If you don't see it, then pick the closest one to 100%. It will still work. Click Okay. Click Okay. Do the same for the UpperEyebrows. Do the same for the Eyelashes. Fixing the Eyes: Expand the Left Eyeball so you can see all 4 parts. Change the EyeBall to a glass or liquid material. REMOVE the checkmark for Cast Shadows, otherwise the eye will look funky! Click Okay. Select the EyeWhite and remove the checkmark for Cast Shadows. Personally, I like changing the EyeWhite to the Milky White texture under liquids but it is not necessary. Whew! Are you ready to RENDER?!? If I'm missing anything, please let me know.


MikeJ ( ) posted Fri, 20 October 2000 at 3:53 PM

Crescent, Excellent summary, and yes, it works with Vickie, too. :) Actually, what you describe here is far more advanced than anything I've yet tried, with the exception of the eyeballs and lashes. Did you leave anything out? Well, I would have mentioned that you ought to have the textures that are in the .mtl file in the same folder as the .obj file, just to save the time of having to re-apply the texture to each and every individual body part once imported into Vue. Thank you for posting all this terrific information! :) Cheers, Mike



Crescent ( ) posted Fri, 20 October 2000 at 4:02 PM

It's in there, just after the options needed during file export: Save the textures in the same directory as the Wavefront obj file. I already went through that little piece of Hell - along with forgetting to remove the Bump Map from the entire figure. Gee, how many ways can we crash Vue? If you notice anything that would save time, please let me know. Thanks!


MikeJ ( ) posted Sat, 21 October 2000 at 3:50 AM

Crescent, Does the bump map cause Vue to crash for you? I've been guilty from time to time of forgetting to take it out, and Vue has crashed in the past. But then I was told that certain utilities (Norton Crash Guard) were actually making Vue crash. I turn off all my Norton programs before using Vue, and it rarely crashes anymore. Cheers, Mike



black-canary ( ) posted Sat, 21 October 2000 at 7:29 AM

ok, here's what I do to save time. First I don't bother saving my textures anyplace special. I just create a new material with them after the import. Once the figure's imported, I select the head, go into the material editor, and apply a mapped value, just browsing to where I normally have the map, to the whole head for color. You have to set the picture scale to -1 on the Y value and it lines up perfectly. Then I put the bump in there with a very low gain, like .010, again doing -1 on the Y value for scale. Then I go to transparency --on the WHOLE head--and do the steps for the lash transparency, because the poser lash maps will keep everything else on the head visible. THEN I SAVE THE MATERIAL as a vue material. Very very very important. Then I click ok and the head is done. Repeat steps for the body by selecting all the parts of the body AND the teeth, tongue, inner mouth before clicking into the material editor. Obviously no transparency step here. Save that material as a vue material. Then do the eyeball trans thing. Next time you import a mike, you select the head, choose "load material," then "file," then you grab the saved .mat file, and presto, everything is done including the lashes, you just have to set the eyeball to clear. Being able to do this makes it ultimately easier to texture people in vue than in poser! Rock on! MaryCanary


MikeJ ( ) posted Sat, 21 October 2000 at 8:13 AM

Well thank you Mary. That wouldn't have occurred to me--to save as a Vue material. I'm assuming it will work with Vickie as well? Cheers, :) Mike



black-canary ( ) posted Sat, 21 October 2000 at 9:42 AM

yup, and with hair and all that!


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