Forum Moderators: Deenamic
Fractals F.A.Q (Last Updated: 2024 Aug 27 11:19 am)
There's a line in the Animation render script that reads... Renderer.Filename := 'c:renders' + Format('%.2d', j]) + '.bmp'; For the script to work the c:renders folder has to exist, or you need to change that text to point to an existing folder. Then it should render all of the frames needed to create the animation.
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In the version 1.x Apophysis had a nice feature called "animation batch". it created an uf parameter-file with the frames for animation. In version 2.0 this feature is missing and no built-in script can substitute it. The Animation render script does nothing valuable on my machine. Does anyone know a solution for this dilemma?
Greetings from Germany
Torsten