Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Hi shadownet,
After you have the prop exactly the way you want it ...
Poser does not save all the data associated with magnet deformations but it does save the data associated with a morph.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Hi geep. Thanks for the help. As you know, morphs do not work well for certain transitions, such as rotating on the x,y, or z rot. Also, one magnet can replace the need for several morphs, thus making for a overall lighter prop file size. What I am wanting to do is animate the prop, which I can do with magnets. Morphs do not work as well. However, when I save the prop to the libary, the specific zone group info is not saved. I was wondering if there was a way to add this back into the PP2 file via a hack. That way the zone info for the specific groups would be there when the prop was loaded into a new scene. I think this info stays when the file is saved as a pz3. I am going to check that next and if so, maybe I can figure out what settings are needed. :O)
Just a random thought, but have you tried copy/paste? I don't know if it will work like you are wanting, but Poser stores alot of information about specific things when you copy it to the clipboard. Then you can paste that information into a text editor and try to manually put the data you are looking to add into the prop file. Also something to help your prop file sizes be smaller is to have them reference external geometry instead of keeping the entire prop inside the prop file. Not sure if you knew about that or not, but it definitely cuts down on the sizes PLUS it makes it really easy to re-texture and stuff when you've got the geometry in a seperate file from the prop.
Hi Yggdrasil. Yes, copy and paste is very useful. Unfortunately it does not grab this kind of info. Mostly only dial settings. Also, thanks for the tip on external geometry. I almost always do that. My problem is I always want to make things harder than they need to be for the sake of making them easier for the end user. Not always practical to do in Poser or even smart. I really should just KISS this. I could smart parent the different moving parts to the main prop or Icould make the prop a figure prop. Instead, I try something different cause I find draw back to the other methods. But it looks like I may end up doing one of those anyhow. Thanks for your comments. :O)
You should save the magnet, not the prop. Make your magnet do what you want. Make sure your magnet is selected (you can have base, zone or mag selected). Click on + sign in the prop library. Enter a name for your magnet then click on Select Subset. Select the Mag Zone, Mag Base and Magnet. (note: Do NOT select anything else, especially the prop) Click OK, then OK again. Done, saved to the prop library with your settings. Next time you load the prop, you then just load the magnet from the prop library like you do anything else and it will work the way you want :)
Poser does not seem to save any information relating the mag zones to the groupes, so there is no way to reverse engineer this. In some circumstances you might be able to spawn props from the groupes then use a multi object pp2, or convert the objects to a figure, then just attach the magnet to the appropriate actor/prop.
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Okay, I select properties on on the mag zone and select a specific group I want the magnet to deform. I do this on a prop. I save the prop to the library, when I load it again, the mag zone settings are now for the whole prop and not the specific group. Is there a way to hack the pp2 and fix this so that when the prop is loaded into a new scene, the original magnet zone set up stays as I had it? Thanks in advance.