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Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)

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Subject: Help with this


Paintballa198 ( ) posted Sun, 11 July 2004 at 4:28 PM · edited Thu, 01 August 2024 at 7:04 PM

file_116071.jpg

Im trying to figure out how I can label the bottles. I want to keep the same glass texture and color and just put the label over top. I can figure out how to because when I make the bottles an image texture with the label as the picture, the glass texture gets cancelled out.


Jaymonjay ( ) posted Sun, 11 July 2004 at 6:26 PM

Attached Link: http://www.petersharpe.com/Tutorial28.htm

There's a decently good tut on this here. Cheers!


Paintballa198 ( ) posted Sun, 11 July 2004 at 6:32 PM

thnx


bikermouse ( ) posted Sun, 11 July 2004 at 6:44 PM

hmmm, off the top of my head you could try working with transparency from within Bryce but I had another idea if the bottle is an import. Go into a modeler such as Carrara etc and create a new scene file containing your bottle. if you take the part of the model you want as a label and erase every thing else, add your label texture to your modification and group that with the original and export the result as obj; import to Bryce, ungroup the label if necessary to add the label's texture and regroup - that might do it. ... Otherwise if the bottle is a Bryce object, from within Bryce you might duplicate the object and try using transparency maps to make only the label texture visable in one and leave the other as is and positive boolean the two making the label bottle only slightly larger so the label will show up on the outside. Like I said "off the top of my head" ... there might be a simpler way ... anyrate good luck, - TJ


drawbridgep ( ) posted Sun, 11 July 2004 at 6:47 PM

Attached Link: Bottle

I cheated and created a separate cylinder around the bottle just a fraction larger than the glass itself. But that's more 'cause I don't really know how the material editor works. ;-)

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Mahray ( ) posted Sun, 11 July 2004 at 7:20 PM

file_116072.jpg

The tute method works well, basically you add an extra channel in the material editor that is a picture. Also works for writing on glass doors.

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Mahray ( ) posted Sun, 11 July 2004 at 7:31 PM

file_116074.jpg

Material settings for the glass

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Paintballa198 ( ) posted Sun, 11 July 2004 at 9:48 PM

I think I got it thanks guys...that tutuorial on the link seemed to do the trick. You apparently just have to create a mask for the image.


Paintballa198 ( ) posted Sun, 11 July 2004 at 9:50 PM

I think I got it guys thanks. When I was modeling the bottles I made it so it wouldnt really work to make the cylender a little bigger but that tut. on the link seemed to do the trick.


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