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Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)

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Subject: Exporting from wings


Paintballa198 ( ) posted Thu, 15 July 2004 at 6:01 PM · edited Thu, 01 August 2024 at 5:00 PM

How do you export from wings to bryce...The only option that it gives me when I try to export that should work is obj. format but it says like wavefront .obj....then when I try to import it in bryce 5 I get an invalid format error...anybody know what the deal is here?


danamo ( ) posted Thu, 15 July 2004 at 7:38 PM

file_117049.jpg

Hmmm, I usually have no probs with exporting my models as an .obj from Wings3D. Make sure you give Wings enough time to do the job of generating a file. You can't rush Wings, and sometimes complex calcs with lots of polygons takes time.But even so it usually doesn't take long. The newest versions of Wings have a "progress bar" that tells you when an operation is successfully completed. You can also export as a .3ds file which will import into Bryce, but an .obj file is easier to take into UV mapping apps. I would try saving again and see what happens.


Paintballa198 ( ) posted Thu, 15 July 2004 at 8:34 PM

Yea I tried all that...do you have the same versioin of bryce as me? ... even so I think it should work but it doesnt...and I dont even see a progress bar and I have the latest version of wings. Could it be something to do with my bryce?


draculaz ( ) posted Thu, 15 July 2004 at 9:24 PM

it has nothing to do with bryce. The latest release of W3D is 0.98.22c. The progress bar is sometimes masked by the start bar, be sure to maximize the window. as for bryce, I do believe it works with both 4 and 5. File: Import: find where you exported the obj from wings, load it. drac


Paintballa198 ( ) posted Thu, 15 July 2004 at 9:54 PM

...thats what ive been doing...I just get an invalid format error when I load it....Im exporting it just fine....its when I import it.


Paintballa198 ( ) posted Thu, 15 July 2004 at 9:58 PM

file_117051.jpg

see


Mahray ( ) posted Thu, 15 July 2004 at 9:59 PM

Have you tried exporting as a 3ds?

Come visit us at RenderGods.

Ignore the shooty dog thing.


pakled ( ) posted Thu, 15 July 2004 at 10:29 PM

3ds works fine..and the latest version of W3d is .24 (well, for the next 5 minutes..;) .obj works fine in version 5. I did get a note from someone a few days ago saying the really older versions of Bryce could only import in .dxf..but not sure if that's what the deal is..since you have trees on your create bar up there, it's gotta be at least version 5..;) Only strange thing I've run into is 'glowing objects' when importing from Wings..I know it works, about 90% of what I post is with Wings models..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Mahray ( ) posted Thu, 15 July 2004 at 11:01 PM

The picture just appeared for me, so I have a better idea of what might be going wrong. You need to go to the menu bar at the top of the screen, then file->import. The create palette import will only import bryce obp(i think) files.

Come visit us at RenderGods.

Ignore the shooty dog thing.


danamo ( ) posted Thu, 15 July 2004 at 11:21 PM

file_117052.jpg

Yeah, just like Mahray said. You need to go to the FILE menu bar at the top.


pauljs75 ( ) posted Fri, 16 July 2004 at 6:59 PM

LOL... (After seeing the screen capture, it's painfully obvious as to why it wouldn't load.) Just do what danamo described.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


danamo ( ) posted Fri, 16 July 2004 at 8:12 PM

After you import the model using the File menu bar import, then you can texture it and when you're finished you can add it to your object presets if you wish by clicking on the grouped model and clicking the add button,and naming your file. This turns your model into an .obp.


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