Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
Attached Link: http://www.geocities.com/pacificd7/Wave-Grid.JPG
Here's a shot again of the "Wave Tile" layout. I figured on needing at least 16 to achieve a real sense of space and distance with the texture maps. This gives you room to do pan and zoom shots and not run out of space quickly- and lends itself to outdoor animation sequences. The backdrop, which in this case is a pre-render done in Bryce, could of course be anything from a stock photo to actually playing a separate scenic AVI animation- such as moving clouds or an erupting volcano. Setting the Wave Tiles on a 45 degree angle helps to greatly minimize the possibility of seeing seams (but just tightening up the tiles to near-perfect fits would fix nearly all of that). The REAL TRICK: This is of course the same scene to create the Poser ocean, but I can switch it to a Poser Desert or Poser Meadow just by changing ONE Texmap! However, there are LOTS of variations possible by tweaking different tiles and wave dials of course. So when you build it, name your backdrop image and your primary Texmap file something like "Backdrop.JPG" and "Texmap.JPG". Then, when you want to quickly switch to a new scene, just rename the new backdrop and texmap files to those two "generic" names, and your entire outdoor Poser set will be updated! (Make sure you build the first tile with these generic names and test it out- then make the 16 Wave Tile layout and you will be all set to go. A wide variety of Poser scenes just from using texture maps. I recommend a fairly sharp and high-rez map if you want the close fore-ground to look detailed.)Sorry, I forgot to address that. I used the basic Poser prop which is the BOX prop. I made the X scale at 700 and the Z scale at 700. This basically makes it a "Pizza Box" shape. It is important that you use a box, as I tried the cylinder and flat plane props and they don't react well to the wave physics. The box shape gives the waves the room they need to do their thing. PLUS- if you want a Poser Ocean, you can create transparency in the water. I used the Water texmap that came with the Pool Prop for the Poser Ocean, and I got the Desert texmap from an old Painter textures CD (its actually called "Dirt"). Using a good grass texture will create a Poser Meadow...
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Attached Link: Creating A Poser Desert With Poser's "Create Wave" Deformer...
After thinking about the Poser Ocean model I thought- why not a Poser Desert? It's all rendered in Poser and uses the same large-scale tiling scheme as the Poser Ocean prop. The background has fully adjustable rock piles and hills using the "wave" dials, which offer tons of variations, and its a great place for tank battles, Poser helicopter landings and UFO Alien "Area 57" scenes. It uses the same 16 tiles for your wide-screen Panavision Poser animations.