Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)
THe problem you will encounter is that the waistband has its own geometry and will separate from the rest of the boxers in the Cloth Room if not handled right. I have had reasonable result by making a group like Waistband into a Soft Decoration group instead of Constrained. You could also 'possibly' set up a separate dynamic group for the waistband and give it different cloth properties. I am not sure if you can do that if it is defined as a soft decoration though. Good Luck! Shogakusha
I found that I had to extrude the top of a garment, in Wings 3D, then assign the extruded portion as a choreographed group, in a similar situation. Then assign a non-rendering material to this new geometry. Not sure it would help, but it might be a fairly simple solution. Worked for me, at any rate....
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
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Does anyone know if the P5 cloth room can do elastic? I've converted a pair of Mike's boxers to dynamic clothing and hate it when the confined group (waistband) bunches up around his waist after he's posed at the end of the simulation.
Are there any settings that could change the confined group (waistband) to an elastic group with higher frictiona nd lower streatch?
Thanks,
Rob