Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
Sorry to drag this one out again, but it does show that rendering large and reducing will hide the grain a lot. This was actually quite a low rpp setting (and was still an 'overnight' render time). In fact, I think the method can provide some photorealism to 3D pics by adding in a bit of softness and 'film grain'. The pic also shows that careful composition and not getting too close to mesh models can hide the mesh facetting under True Ambience successfully enough to use the process for making images using 'Poser' figures.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Content Advisory! This message contains nudity
Here's my try at trueish ambience. Almost works, you can see the ball color on her skin and visa-versa.
Only 16 rpp, thats why it's so grainy. For those who've never used the TA setting before, the higher the Rays Per Pixel, the less grain. I couldn't figure out what the big deal was since the pictures posted always looked like crap. It's because every extra ray bryce has to trace adds another factor to the render time. And since most of this is still in the experimenting stage, speed beats quality. ***** I didn't mean to say that ANY picture looks like crap. It's just that pics demonstrating true ambience have an amount of grain in them. I didn't (still really don't, but its fun to play with) see the point in giving up a clean render for true ambience. I have been VERY impressed with some of the examples I've seen. *****
Message edited on: 08/28/2004 22:41