Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 22 10:35 am)
I don't where a tutorial is, but here's a technique that I use that perhaps you would find helpful: I take the base texture map (which looks like severely warped graph paper), and use my paint program to fill in just a few of the polygon areas in approximately the area that I want to paint, saving it to a new name. Then, I attach that changed file as an image map to the object in question, and render it at low quality. That gives me a figure that looks like it's made from graph paper, with a few pieces colored in. That tells me fairly quickly if I'm painting in the right area or not. I keep doing that until I get an outline of what I want to change (for example, I've used this technique to paint a swim suit right onto a skin texture). Then, I fill in the outline with the texture that I want to use.
It also helps to think of a texture map like an orange peel, pulled off the fruit and laid flat. It looks funny flat on the table, but if you roll it back up it will still look like an orange. If you painted a picture on the orange before peeling it, it would look like that bizarre thing we call an image map. :)
Hope that's (at least a little) helpful,
Jack
Message edited on: 09/03/2004 15:15
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Are there any simple and easy to understand tutorials on taking a texture template and creating a new texture from it? I'm thinking something to take V3's Dress and do something interesting with it but I'm not quite sure after looking at that template thing. Thanks for the help! Kristta