Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
xantor, I'm a total sub zero for modeling. When you say "lines added to the obj",do you mean several lines joining the same vertices, or lines of text added in the obj file ? In the second event, a run through UVmapper would fix it, but I tried it and it did not work. Can you think of a way to correct this in a modeler ? OddDitty : thanks for looking into it. I don't mind the delay : I've been hitting my head on this problem for 2 months now...
I'm totally clueless here. Any help will be much appreciated ! Edited : for all of the material groups BUT the chest...
Message edited on: 09/06/2004 14:39
OK, finally found a solution.
Since it was obviously polygon based, I passed the obj through "Hi-res" a subdivision program available at DAZ, and it solved the problem.
The downside is that it brought the polycount from 8 000 polys to 30 000 polys... Edit : of course, any ideas based on cheap software to improve on this solution are more than welcome !
Message edited on: 09/07/2004 15:11
I tried both and it seems not to make a difference. As far as I can tell, the toon shader was meant to work on its own, the linewidth being useful in this case. For Crescent's shaders and others derived, the line is replaced by the edge_blend node, overriding the linewidth parameter. I'll replace my shaders in the freestuff.
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