Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
An alpha map in Bryce is simply a greyscale map, each shade of grey denotes a value from 0-100 (black 0, white 100).
The bump channel in Bryce can have negative values thus reversing what the alpha map says and if you type in a value it can go up to 999. In the case above in drac's pics the second window in the texture is where bryce is getting this info, first window is color.
Message edited on: 09/20/2004 22:13
Both alpha maps and Bump maps are just grey scale images where the value of the given pixel determines the bump or transparent amount. There's a chart some where that shows which channel is looked at for each dot in the material lab. I think its channel A for color values and channel B for numeric values. That's probably not right cause there's that third channel. -- Aldaron posted while I was off looking for the chart. --
Message edited on: 09/20/2004 22:17
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Attached Link: http://www.stansight.com/Freebie/bricks/
I'm trying to create a wall using the textures I found on a website (see link) but I don't know how to use the bump maps. (I've never really understood how to use bump maps.) There is a *.jpg and a corresponding *.png but I'm not sure how to use them together. Can anyone help? (I've gotten a far as applying the *.jpg to a cube but don't know what to do with the *.png)