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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Deleting preliminary frames (animation)


maxxxmodelz ( ) posted Tue, 05 October 2004 at 2:19 PM · edited Tue, 30 July 2024 at 7:08 AM

I'm drawing a blank on this... I have two animations I need to merge. I want to only use frames 50-100 in the second animation and put them at the end of the first one. How does Poser handle this? I understand how to delete frames from the end of an animation, but what about the beginning? In other software I've used, I had always been able to just delete a range of frames from any part of the animation I chose, but I'm when it comes to something like this in Poser.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


PhilC ( ) posted Tue, 05 October 2004 at 2:25 PM

Save the required animation as an animated pose. Follow the prompts regarding frame numbers. To load it back into Poser set your scene up with the first animation. Then advance one frame and load the saved pose. Accept the prompt asking if you want to add frames.

philc_agatha_white_on_black.jpg


mateo_sancarlos ( ) posted Tue, 05 October 2004 at 2:26 PM

I have a related question. The experts often say to render animations as image sequences, and I think this is a good idea. But if we're doing a 200-image-sequence animation and Poser5 crashes after rendering frame (image) 100, how do we get it to start rendering the next time at frame (image) 101? My limited experience suggests that Poser5 is always going to start rendering the image sequence at frame 1.


PhilC ( ) posted Tue, 05 October 2004 at 2:32 PM

To render a range set the "Play Range" markers at the bottom of the Animation Window. Once done you will find the info carried forward to the Time Span data of the Animation/Make Movie Window

philc_agatha_white_on_black.jpg


maxxxmodelz ( ) posted Tue, 05 October 2004 at 2:35 PM

"Save the required animation as an animated pose. Follow the prompts regarding frame numbers" Thanks again, Phil! ;-)


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


mateo_sancarlos ( ) posted Tue, 05 October 2004 at 5:39 PM

Yes, thanks for the tip, Phil. The "play range" could also be a lazy-man's shortcut for deleting initial or intermediate frames. They'd still be there, but we wouldn't have to waste any time rendering them.


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