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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 2:19 pm)



Subject: Duplicate a Object


micpic ( ) posted Tue, 19 October 2004 at 1:58 AM · edited Sun, 01 December 2024 at 9:30 AM

Attached Link: http://www.dddwelten.de

Hi all,

what is the way to duplicate a object in Poser 5. I create a little tree and paste him in my work on place x,y,z.OK.

Then i will duplicate the tree to construct a little wood.
My scene is a large scene and the the way to put the same tree out of the library an place it near the first tree is
large in time.

Following i testet. : Mark the tree press the copy Button and then i will paste it with the function paste strg-v.
It dont works.

Please give me a little tip

Regards micpic


kuroyume0161 ( ) posted Tue, 19 October 2004 at 2:22 AM

There is no Copy function in Poser (whatsoever). You will need to keep adding the same figure/prop to the scene. Ain't Poser grand?

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


OddDitty ( ) posted Tue, 19 October 2004 at 3:55 AM

search for clone in the freestuff here under utilities. There is a package of python scripts that enables cloning of figures and props. yep Poser's awesome ;)


geep ( ) posted Tue, 19 October 2004 at 11:00 AM

file_134963.jpg

The "Copy" function in Poser copies ... ... all the numerical values of the currently selected object, i.e., the parameter dial values. The "Paste" function in Poser pastes ... ... all the (previously) "copied" numerical values into the parameters of the currently selected object. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



maxxxmodelz ( ) posted Tue, 19 October 2004 at 2:03 PM

"yep Poser's awesome ;)" Except when you need to undo multiple actions. ;-)


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


lesbentley ( ) posted Wed, 20 October 2004 at 6:59 PM

file_134964.jpg

Here is a neet trick to load a lot of trees without using a lot of memory. The basic idea is to make an image of the tree, and paste it into a Poser square along with a transparency map.

In an empty Poser document, hide the GROUND and set the background colour to black. Load your tree, do a render, export an image in TIF format, name it "MyTree".

These are instructions for Poser 4, and PaintShop Pro 5, but you should be able to do a simmilar thing in most paint programs.

Load the MyTree.tif in PSP5, load the mask from the alpha channel. Invert the mask. Save this image as MyTree_TRAN.tif". You might want to convert the final images to JPEG format and use some compression to get smaller files.

Open Poser Load a Poser square prop. Set the Highlight Color to black, set the Highlight Size to 1%, set Transparency Min and Max to 100%.

Load MyTree.tif as the texture and MyTree_TRAN.tif as the Transparency Map, click OK. Resize the square as appropriate, and save it to a props pallet. You now have one light weight "Billboard" tree, you can load many of these without using a lot or resourses.

Of course you won't be able to see it properly untill you render.


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