Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
I know there are a few downloadable ones out there but making something procedural shouldn't be too hard. Try using random or parametric space instead of object or world space as a texture mapping mode. If you need detailed DTE help then ask AS or Drac or Bryster or Ornlu. If you need something painful to fall on, how about arranging cones in a sort of "Prince of Persia" death trap array?
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Can anyone give suggestions (or point to) good materials for burning lava, or bright acid, or something that looks painful to fall into? I've tried various materials, and none of them seem to come out good. I can use any help you got.