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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 5:13 am)



Subject: Stupid clothroom question


Ghostofmacbeth ( ) posted Mon, 15 November 2004 at 10:47 AM · edited Wed, 15 January 2025 at 3:11 AM

I just got P5 and I haven't really used it much but I was thinking it would be nice to have some wrinkles in clothing. that being said there isn't much for P5 out there that I would use and I mostly want stuff that is figures anywy. I know you can't clothify a figure but can you conform the clothing, pose the figure how you want and all that and then export the clothing as an obj. From that point you could import it back in and clothify it maybe? I am still new to the cloth room and couldn't get anything to actually work in my few tests but this seems like it might work. Would it? If not I can just get cloth out of my head since there isn't anything much out there and I can't model but I thought that this might work. Thanks in advance.



EnglishBob ( ) posted Mon, 15 November 2004 at 11:03 AM

I'm not sure I fully understand what you want to do, so I'll just answer the questions I know the answers to and hope that covers it. :) Yes, you can convert most conforming clothing into dynamic clothing and use it in the cloth room. Once you've done that, you can export the clothified prop and use that as it is; or if you replace the grouping info, you can use it as morphs for the original clothing. If you model a piece of clothing in a simple 'smooth' style, you can run it through the cloth room to get realistic-looking folds and wrinkles. Hope that helps - you know what to do if it doesn't. No, not that - ask more questions. :)


Ghostofmacbeth ( ) posted Mon, 15 November 2004 at 11:39 AM

Basically I just want to know if I can take the a shirt or something and morph and conform it and then make it dynamic clothing for a single frame render. Say I want to have the M3 gangster shirt on a muscular M3. I use the dials to get the shirt bigger, pose everything so it works okay but it still lacks the dynamic cloth. The would then export the shirt as an obj, bring it back in, try to make the dern thing work in the cloth room (just having to try since I haven't been able to get it to work really) and then you should be able to have a nice wrinkled and cloth looking shirt .. at least, in theory. Would that work pretty much? Thanks



bushi ( ) posted Mon, 15 November 2004 at 1:04 PM

Yes, I've been doing that with some of the clothing figures I've made recently. As you said, just place your conforming clothing and set up your pose. Export the clothing as a .obj, re-import it and run the scene through the cloth room. One thing to be sure to do though is make sure the clothing doesn't touch or intersect the figure that was conformed to. You'll get really weird results with the clothing twisting and bunching up if it bumps into the main figure.


Ghostofmacbeth ( ) posted Mon, 15 November 2004 at 1:08 PM

Thanks .. I will see if I can figure it out now.



estherau ( ) posted Mon, 15 November 2004 at 10:55 PM

Caulobx taught me this method. Bring in your conforming clothing and make it fit the character you want it to fit. Easiest if it's meant for the character but it might be possible to make a cloithing for one unimesh figure fit another. Play around with xyz scales and trans dials. Once it is fitting roughly, then you need to export the clothing figure as an object. In the tree which youll be presented with, click the Universe at the top to clear everything and then select all of the parts of the figure you want to export. (occasionally figures like the catsuit will have hidden hands and feet, and its probably best not exporting them as they do appear in the object). In the export options dialogue which follows, tick the first five options, leaving just the As morph target only option unchecked. You can now delete the clothing figure, and re-import the object. In the import dialogue uncheck everything except the option to Make polygon normals consistent and the object should appear in exactly the same position that it was in when exported. Clothify the object in Poser. The goal here is to get a perfectly fitting clothing item whilst your character is in the zero position which was set earlier. (Ive just been exploring possibilities, and immediately clothifying using only the one frame, but much better results will be possible if you follow a similar method to this, which animates to the zero position in a later frame). There are lots of good tutorials which explain the workings of the cloth room. In my example here, I used 4 drapes and default settings. Its now necessary to export the clothified object again but this time we dont want to weld the body parts, as we intend to use the object in a conforming figure. So only the first four options are ticked when the export dialogue appears again. Thanks to caulbox. Love esther

MY ONLINE COMIC IS NOW LIVE

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EnglishBob ( ) posted Tue, 16 November 2004 at 8:38 AM

That's interesting, Esther. So you're actually clothifying a grouped mesh here? I always thought that wouldn't work, which is one of the reasons I haven't tried it; but it makes the job of producing clothified morphs much easier. Back to my secret underground laboratory...


estherau ( ) posted Tue, 16 November 2004 at 6:00 PM

Hope it works for you. I've been having fun converting conforming clothes to dynamic but I haven't tried converting them back. So you've got a secret underground lab. Don't worry I won't tell anyone. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


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