Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Your lightsource in the sky background is coming from the opposite direction to your buildings and blimp. You can probably get away with this. You have orange skies but your object light is fairly white. Try oranging up your sun and darkening or blueing up your default ambient settings in the skylab. Use more contrast.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
After seeing orbital's tutorial on using photograph skies, I tried it and realized that putting 2D Picture squares in Bryce way back in the scene was much easier to coordinate without Photoshop, so this was my attempt at creating an image in orbital's style. Yep, that's about it. Well anyway, I was wondering what's missing. I mean, the final version will be rendered under premium quality and with a fair amount of DOF focused on the blimp. Is it the textures? I'm not sure exactly what it is but something about this image is just not right or finished to me; maybe I should add more of those strange buildings or something? Volumetrics might be the key, but where? Wow, actually can't remember the last time I had this much time with just the composition of an image. Can you guys help me out? ~Ben