Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
I love 2 and 3. And for texture photos, cloudy is often best because you avoid any stark shadows that may collide with the shadows in the render. I really like your scene. I just ndon't know why you'd make the CAR stationary? If it's the only thing moving (apart from possible pedestrians) it would be logican to move IT. Or am I missing something? (Most likely as I don't do much animation)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
I understand what you're saying Robo - when you animate a car you run out of BG after just a few frames... Yes, that's a problem. This is looking good. And I agree with trekkie, cloudy days are best. Note also: You need to have more than 1 slab. Otherwise, after just a few, one clearly sees the repetition. You need several in a row, or several groups. :} Fish
Right now, only concerned about sidewalk and Road for texture. I have a total of 156 sidewalk slabs in prop. Then will make my own street lamps. The grass terrain is temporary (Stretched that out for temporay look). When I get there, that will be another day of questions. :-)
When completed will make into one complete prop, so we can add another. I have notice most use one texture for the whole sidewalk and not indivually (Sidewalk slab). Time consuming I guess, but patients is worth it. So, going to conquer this. Need 4 lane roads.
Message edited on: 11/25/2004 07:50
One thing: CONSIDER the polycount VERY much. Something like the sidewalk slab shouldn't be more than 6 polygons each or you'll choke your computer. (unless you have a renderfarm and render outside Poser)
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
You're using Poser 5, right? I don't know how it effects the rendering times, but instead of modelling with polygons, you can make a strip of sidewalk as a single box, and make the joints between the slabs with a displacement map. Check for Geep's Magic Box. And you can use the Grouping tool to copy that without the ground-facing polygon. Why use 6 surfaces when you can't see one of them? I've not noticed a rendering slow-down from tiling a texture. And something I haven't tried, but maybe you can feed two seamless texturemaps into the two different tile-types on the Tile shader, with zero mortar thickness...
Cool backdrop. Reminds me of old Hanna-Barbarra cartoons. :D
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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