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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: SideWalk Slabs


Robo2010 ( ) posted Thu, 25 November 2004 at 12:27 AM · edited Sun, 19 January 2025 at 12:16 PM

file_146855.jpg

Got fed up and tired of the small scenes, Cyclorama and struggling with Hither control on huge scenes for my animation project. Getting know where, that today I went all out and started building my very own outdoor scene. How would anyone do a animation scene of a car moving in a small area, even in Poser? Unless the car is stationary and all the props moving, which will be more hectic, and different cam views wouldn't help. This is what I made today. Before I go any further in Texturing. I had to stop and get feedback. Pic #1


Robo2010 ( ) posted Thu, 25 November 2004 at 12:28 AM

file_146857.jpg

Now, add a few things. Not my props added. But will be worked on. Or you will be able to dress it up yourself.


Robo2010 ( ) posted Thu, 25 November 2004 at 12:30 AM · edited Thu, 25 November 2004 at 12:31 AM

file_146859.jpg

Then more dressing up. Will do changes. Wanted to see how it will look. (Darn...quality is lost in PSP 8)..

Message edited on: 11/25/2004 00:31


Robo2010 ( ) posted Thu, 25 November 2004 at 12:35 AM

file_146862.jpg

And..now, my question. Is the Sidewalk slab. Which one looks more realistic. 2, 3 are from a camera. Today was cloudy, so I couldn't get good photos. Textures imported onto each slab in Material Room, made bump maps. Then #1 is playing around with textures in the material Room.


TrekkieGrrrl ( ) posted Thu, 25 November 2004 at 1:36 AM

I love 2 and 3. And for texture photos, cloudy is often best because you avoid any stark shadows that may collide with the shadows in the render. I really like your scene. I just ndon't know why you'd make the CAR stationary? If it's the only thing moving (apart from possible pedestrians) it would be logican to move IT. Or am I missing something? (Most likely as I don't do much animation)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



TygerCub ( ) posted Thu, 25 November 2004 at 4:50 AM

If you want to keep the resolution of the grassy area, create a grid of small material zones on the plane and apply a seamless texture to each zone. That will remove the fuzziness from the scene and keep the quality consistent between your sidewalk and the adjacent grass.


FishNose ( ) posted Thu, 25 November 2004 at 4:50 AM

I understand what you're saying Robo - when you animate a car you run out of BG after just a few frames... Yes, that's a problem. This is looking good. And I agree with trekkie, cloudy days are best. Note also: You need to have more than 1 slab. Otherwise, after just a few, one clearly sees the repetition. You need several in a row, or several groups. :} Fish


Robo2010 ( ) posted Thu, 25 November 2004 at 7:42 AM · edited Thu, 25 November 2004 at 7:50 AM

Right now, only concerned about sidewalk and Road for texture. I have a total of 156 sidewalk slabs in prop. Then will make my own street lamps. The grass terrain is temporary (Stretched that out for temporay look). When I get there, that will be another day of questions. :-)

When completed will make into one complete prop, so we can add another. I have notice most use one texture for the whole sidewalk and not indivually (Sidewalk slab). Time consuming I guess, but patients is worth it. So, going to conquer this. Need 4 lane roads.

Message edited on: 11/25/2004 07:50


TrekkieGrrrl ( ) posted Thu, 25 November 2004 at 9:15 AM

One thing: CONSIDER the polycount VERY much. Something like the sidewalk slab shouldn't be more than 6 polygons each or you'll choke your computer. (unless you have a renderfarm and render outside Poser)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Little_Dragon ( ) posted Thu, 25 November 2004 at 1:31 PM

If you're not doing a lot of camera motion for the scene, you could use an animated backdrop. I can loan you a side-scrolling backdrop that'll work in Poser 4 with any horizontally-repeating texture.

sidescroll01.gifsidescroll02.gif



AntoniaTiger ( ) posted Thu, 25 November 2004 at 1:51 PM

You're using Poser 5, right? I don't know how it effects the rendering times, but instead of modelling with polygons, you can make a strip of sidewalk as a single box, and make the joints between the slabs with a displacement map. Check for Geep's Magic Box. And you can use the Grouping tool to copy that without the ground-facing polygon. Why use 6 surfaces when you can't see one of them? I've not noticed a rendering slow-down from tiling a texture. And something I haven't tried, but maybe you can feed two seamless texturemaps into the two different tile-types on the Tile shader, with zero mortar thickness...


pauljs75 ( ) posted Thu, 25 November 2004 at 9:10 PM

Cool backdrop. Reminds me of old Hanna-Barbarra cartoons. :D


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There might be something worth downloading.


Robo2010 ( ) posted Thu, 25 November 2004 at 9:26 PM

Oh, the old hollywood trick. :-) Yes, I am using poser 5.


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