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Subject: Train in progress


sfdex ( ) posted Wed, 22 December 2004 at 1:10 PM · edited Mon, 25 November 2024 at 11:04 PM

file_159997.jpg

Hi, all --

You might remember a while ago I posted an inquiry about train models for a movie I'm working on. The links that were provided were great, but nothing quite like the San Francisco N-Judah train was out there, so I'm working on it myself.

Here's my work from last night. I'm using the vertex modeler for the first time, really. I'd always been intimidated by it, since I'd started out with RayDream 3D, which didn't have a vertex modeler at all, and I'd learned to work with the spline modeler primarily. So, this is all new and exciting for me.

Obviously, this is very early in construction, but if any of you see something that I'm doing that's going to cause me grief in the near future, please let me know!

I'll continue to post updates; eventually I'll be adding photographic textures from the real train, and since I've never used the UV mapper, either, I'll probably be seeking help with that!

(For a guy who's been doing 3D stuff since 1998 or so, I'm still learning some basic stuff, aren't I?)

Anyway, critiques, comments and suggestions are always appreciated!

  • Dex


MarkBremmer ( ) posted Wed, 22 December 2004 at 4:03 PM

Good Start! It's good to have both the vertex and spline modeler to work with - they complement each other nicely!






brainmuffin ( ) posted Wed, 22 December 2004 at 7:00 PM

"Obviously, this is very early in construction, but if any of you see something that I'm doing that's going to cause me grief in the near future, please let me know!" show us some wireframes....


sfdex ( ) posted Wed, 22 December 2004 at 10:02 PM

file_159999.jpg

Hey, folks. Thanks for the responses. And, uh, duh! I guess I should have posted wireframes earlier! These have the back wall of the train turned invisible so as to make things more clear. The bezels around the windows are done in the spline modeler to make the curves a little easier. (Maybe they could be done in the vertex, but as I say, I don't know it well yet....)

Thanks!


sfdex ( ) posted Wed, 22 December 2004 at 10:02 PM

file_160000.jpg

And a closer view of the wall and bezel.


brainmuffin ( ) posted Thu, 23 December 2004 at 4:56 PM

It's looking good to me. Very efficient use of lines.


Kixum ( ) posted Fri, 24 December 2004 at 1:05 PM

Looks great! -Kix

-Kix


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