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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 3:31 pm)



Subject: Morph Injection without pre-existing PBMCC_ carrier query


an0malaus ( ) posted Wed, 19 January 2005 at 1:07 AM ยท edited Wed, 27 November 2024 at 6:39 PM

I'm currently packaging up some knee and buttock bend morphs which allow extreme bends without (visible) mesh overlap. I've basically run out of pre-existing PBMCC_ channels and I need to add 7 new morph/control channels to the thigh (with lesser numbers on the buttock and shin). If I can avoid using these, the package will remain compatible with other morph injectors. I seem to remember reading that someone had discovered a way to inject morphs into V3 without using or overwriting the pre-existing PBMCC_01 to PBMCC_30 channels. Can anyone point me to that information.



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Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.


an0malaus ( ) posted Thu, 20 January 2005 at 8:59 PM

Ah hah! I think I've found what I was looking for... http://www.renderosity.com/messages.ez?Form.ShowMessage=1474180 Describes how to create a morph carrier CR2 file which readScripts in the original character CR2. Unfortunately I'm off on vacation for the next 2 weeks, so I won't have time to play or respond before I come back, boo hoo ;-(



My ShareCG Stuff

Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.


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