Sat, Jan 11, 6:52 PM CST

Renderosity Forums / Poser Technical



Welcome to the Poser Technical Forum

Forum Moderators: Staff

Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: how to ?


Black Rain ( ) posted Wed, 26 January 2005 at 10:44 AM · edited Tue, 07 January 2025 at 12:38 PM

Hi, need a little help :) i'm doing my first attempts to make "Figures" for Poser and i have a little problem. i made a mechanical object with, in my mean, parts to move indipendently from the main. my problem is this: once made the character, if i move (rotate) the portion its parent is affected too - is there a way to fix this? thanks in advance


PhilC ( ) posted Wed, 26 January 2005 at 10:53 AM

This will be down to editing the joint parameters which is going to be a little difficult to explain without seeing the figure. However for many mechanical models you do not want the one part to affect another when rotating. If this is the case select each body part and go to Object/Properties and turn off the bend option.

Let us know if that gives you the results you require.

philc_agatha_white_on_black.jpg


Black Rain ( ) posted Wed, 26 January 2005 at 12:38 PM

ahh - shame on me! it was under my eyes :) works!!! THANKS :) i had to apply some adjustments in the join editor too, to refinish :) thanks a lot Phil!!!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.