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Subject: Fortress update WIP


lordstormdragon ( ) posted Sun, 27 February 2005 at 10:56 AM · edited Mon, 25 November 2024 at 8:04 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2132225

file_192835.jpg

An update with many changes, here. Changes the tower (postern gates) entrances, and re-designed the main gate with a portcullis in mind. A portcullis is a large, vertical dropping gate which can mechanically be lowered very quickly, in the case of a battle... And basically finished up the main modeling for this wall setup. I made all the upper doors and steps. Now I will model the inner keep, which should be equally complex. And add flags, banners, and torches to the existing structure. This whole model, made in Rhino of course, has a mere 204,000 polys when imported into Bryce. Render is done with the standard light dome, took aobut an hour to render this in Bryce... Any new ideas? Criticism? Thanks for looking!


draculaz ( ) posted Sun, 27 February 2005 at 11:11 AM

absolutely awesome. but it'll be the details that'll drive it over 1 million polys :P


pakled ( ) posted Sun, 27 February 2005 at 11:19 AM

only if he puts in the macheolations (sp?)

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SevenOfEleven ( ) posted Sun, 27 February 2005 at 11:37 AM

Looks cool. Would like to see it in a scene.


RodsArt ( ) posted Sun, 27 February 2005 at 12:28 PM

Fantastic!!

___
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MoonGoat ( ) posted Sun, 27 February 2005 at 12:55 PM

Coolness! Is that ground a texture or terrain?


danamo ( ) posted Sun, 27 February 2005 at 1:16 PM

Now THAT's a fortress!


GROINGRINDER ( ) posted Sun, 27 February 2005 at 1:57 PM

It is a real inspiration LSD!! Can you imagine modeling the individual stones in something like this?


silverblade33 ( ) posted Sun, 27 February 2005 at 4:11 PM

nice :))

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lordstormdragon ( ) posted Sun, 27 February 2005 at 7:48 PM

A million polygons isn't a problem at all, my last castle scene had closer to 50 million (non-terrain polys, by the way... Bryce calculates terrain polys in a very different way...). But some torches and flags aren't going to add up to much, hopefully I can keep this gate down in size so I can expand it. I plan on having several of these in the final image... Thanks for all the commenting, my friends! Working on a textured render for ya, just as soon as I finish this silly car job. See ya...


Kemal ( ) posted Mon, 28 February 2005 at 4:09 AM

Much nicer looking, LSD, very nice modeling sir, looking forward to see your final render of it !!! :D


lordstormdragon ( ) posted Mon, 28 February 2005 at 5:59 AM

file_192836.jpg

Moongoat, I apologize, and wasn't trying to ignore you. The ground texture is my "own" standard modeling floor texture, it's very simple and renders swiftly... (no noticable difference in render time between it and the Bryce default grey...) Just a bump map, and some specularity to give it a wet look. Here's an earlier "prototype" of that material in action. If you want to use it, I'll email it to ya, just send me a message or something!


bandolin ( ) posted Mon, 28 February 2005 at 7:12 AM

I really like how the castle looks culturally different from European castles. Its almost asian, but not quite. Excellent work.


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TheBryster ( ) posted Mon, 28 February 2005 at 11:49 AM

You did this in Rhino? ack! And I was about to complement you on your Bryce modeling skills. Now if one of those towers tops was filled with water - make a nice swimming pool. Some far-eastern influences here methinks. Can't wait to see the finished render. (as long as it's in Bryce)

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lordstormdragon ( ) posted Mon, 28 February 2005 at 6:49 PM

(grins at Bryster) Aye, I'll do my initial render in Bryce, and see how far we can take it. I also set up the Rhino file for use with Maya, we'll see how far that scene goes as well. I'm using this as a training scene for my transition between Bryce and Maya... Sorry to blaspheme, but it's gotta happen...


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